lakewood/Scripts/kill_zone.gd

24 lines
453 B
GDScript

extends Area2D
@onready var timer: Timer = $Timer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("you died")
timer.start()
func _on_timer_timeout() -> void:
get_tree().reload_current_scene()