extends Area2D @onready var timer: Timer = $Timer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: print("you died") timer.start() func _on_timer_timeout() -> void: get_tree().reload_current_scene()