init Score.py and added number sprites
@ -1,4 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Black">
|
||||
<option name="sdkName" value="Python 3.11 (CNSA-266-FP)" />
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (CNSA-266-FP)" project-jdk-type="Python SDK" />
|
||||
</project>
|
34
Main.py
@ -51,6 +51,7 @@ class MyGame(arcade.Window):
|
||||
self.alienChangeDir = 0
|
||||
self.alienCurrentDir = -1
|
||||
self.movedown = False
|
||||
self.current_texture_index = 0
|
||||
|
||||
self.player_sprite = None
|
||||
|
||||
@ -78,6 +79,7 @@ class MyGame(arcade.Window):
|
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# self.overlay_color = (0,255,0,128)
|
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self.player_sprite_death = None
|
||||
self.somethingalsi = True
|
||||
self.death_textures = None
|
||||
|
||||
# set up the player
|
||||
image_source = "assets/Sprites/Player/Player.png"
|
||||
@ -156,6 +158,20 @@ class MyGame(arcade.Window):
|
||||
elif key == arcade.key.RIGHT and self.movePlayer == PLAYER_SPEED * SCREEN_SCALE:
|
||||
self.movePlayer = 0
|
||||
|
||||
def load_death_animation(self):
|
||||
self.death_textures = []
|
||||
for i in range(0,5):
|
||||
|
||||
texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath1.png")
|
||||
self.death_textures.append(texture)
|
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texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath2.png")
|
||||
self.death_textures.append(texture)
|
||||
|
||||
def play_death_animation(self):
|
||||
if self.current_texture_index < len(self.death_textures):
|
||||
self.player_sprite.set_texture(self.current_texture_index)
|
||||
self.current_texture_index += 1
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
|
||||
@ -195,14 +211,17 @@ class MyGame(arcade.Window):
|
||||
self.activeBullet = False
|
||||
|
||||
def respawn(self):
|
||||
for alienRow in self.aliens:
|
||||
for alien in alienRow:
|
||||
alien.bullet = None
|
||||
# for alienRow in self.aliens:
|
||||
# for alien in alienRow:
|
||||
# alien.bullet = None
|
||||
self.player_sprite.center_x = 32*SCREEN_SCALE
|
||||
time.sleep(2)
|
||||
def death(self):
|
||||
if self.lives > 0:
|
||||
self.somethingalsi = False
|
||||
self.load_death_animation()
|
||||
self.play_death_animation()
|
||||
self.respawn()
|
||||
else:
|
||||
if DEBUG:
|
||||
print(str(self.Score))
|
||||
@ -379,14 +398,7 @@ class MyGame(arcade.Window):
|
||||
time.sleep(SLOW_SPEED)
|
||||
|
||||
else:
|
||||
test = False
|
||||
if test:
|
||||
self.player_sprite = arcade.Sprite("assets/Sprites/Player/PlayerDeath1.png", SCREEN_SCALE)
|
||||
self.player_list.draw()
|
||||
else:
|
||||
|
||||
self.player_sprite = arcade.Sprite("assets/Sprites/Player/PlayerDeath2.png", SCREEN_SCALE)
|
||||
self.player_list.draw()
|
||||
self.death()
|
||||
|
||||
|
||||
|
||||
|
19
Score.py
Normal file
@ -0,0 +1,19 @@
|
||||
import arcade
|
||||
|
||||
class Score(arcade.Sprite):
|
||||
def __init__(self, SCREEN_SCALE, DEBUG):
|
||||
super().__init__()
|
||||
|
||||
self.center_x = 0 * SCREEN_SCALE
|
||||
self.center_y = 256 * SCREEN_SCALE
|
||||
self.scScale = SCREEN_SCALE
|
||||
self.deBuggin = DEBUG
|
||||
self.value = 0
|
||||
|
||||
def setValue(self, newValue):
|
||||
self.value = newValue
|
||||
|
||||
def getValue(self):
|
||||
return self.value
|
||||
|
||||
def update(self):
|
BIN
assets/Sprites/Numbers/0.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/3.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/4.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/5.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/6.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/7.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/8.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Numbers/9.png
Normal file
After Width: | Height: | Size: 1.1 KiB |