1135 lines
39 KiB
GDScript
1135 lines
39 KiB
GDScript
@tool
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extends Control
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const DialogueConstants = preload("../constants.gd")
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const DialogueSettings = preload("../settings.gd")
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const DialogueResource = preload("../dialogue_resource.gd")
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const DialogueManagerParser = preload("../components/parser.gd")
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const OPEN_OPEN = 100
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const OPEN_CLEAR = 101
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const TRANSLATIONS_GENERATE_LINE_IDS = 100
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const TRANSLATIONS_SAVE_CHARACTERS_TO_CSV = 201
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const TRANSLATIONS_SAVE_TO_CSV = 202
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const TRANSLATIONS_IMPORT_FROM_CSV = 203
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const ITEM_SAVE = 100
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const ITEM_SAVE_AS = 101
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const ITEM_CLOSE = 102
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const ITEM_CLOSE_ALL = 103
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const ITEM_CLOSE_OTHERS = 104
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const ITEM_COPY_PATH = 200
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const ITEM_SHOW_IN_FILESYSTEM = 201
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enum TranslationSource {
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CharacterNames,
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Lines
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}
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signal confirmation_closed()
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@onready var parse_timer := $ParseTimer
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# Dialogs
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@onready var new_dialog: FileDialog = $NewDialog
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@onready var save_dialog: FileDialog = $SaveDialog
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@onready var open_dialog: FileDialog = $OpenDialog
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@onready var export_dialog: FileDialog = $ExportDialog
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@onready var import_dialog: FileDialog = $ImportDialog
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@onready var errors_dialog: AcceptDialog = $ErrorsDialog
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@onready var settings_dialog: AcceptDialog = $SettingsDialog
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@onready var settings_view := $SettingsDialog/SettingsView
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@onready var build_error_dialog: AcceptDialog = $BuildErrorDialog
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@onready var close_confirmation_dialog: ConfirmationDialog = $CloseConfirmationDialog
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@onready var updated_dialog: AcceptDialog = $UpdatedDialog
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@onready var find_in_files_dialog: AcceptDialog = $FindInFilesDialog
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@onready var find_in_files: Control = $FindInFilesDialog/FindInFiles
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# Toolbar
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@onready var new_button: Button = %NewButton
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@onready var open_button: MenuButton = %OpenButton
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@onready var save_all_button: Button = %SaveAllButton
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@onready var find_in_files_button: Button = %FindInFilesButton
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@onready var test_button: Button = %TestButton
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@onready var search_button: Button = %SearchButton
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@onready var insert_button: MenuButton = %InsertButton
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@onready var translations_button: MenuButton = %TranslationsButton
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@onready var settings_button: Button = %SettingsButton
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@onready var support_button: Button = %SupportButton
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@onready var docs_button: Button = %DocsButton
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@onready var version_label: Label = %VersionLabel
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@onready var update_button: Button = %UpdateButton
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@onready var search_and_replace := %SearchAndReplace
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# Code editor
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@onready var content: HSplitContainer = %Content
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@onready var files_list := %FilesList
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@onready var files_popup_menu: PopupMenu = %FilesPopupMenu
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@onready var title_list := %TitleList
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@onready var code_edit := %CodeEdit
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@onready var errors_panel := %ErrorsPanel
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# The currently open file
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var current_file_path: String = "":
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set(next_current_file_path):
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current_file_path = next_current_file_path
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files_list.current_file_path = current_file_path
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if current_file_path == "":
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save_all_button.disabled = true
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test_button.disabled = true
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search_button.disabled = true
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insert_button.disabled = true
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translations_button.disabled = true
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content.dragger_visibility = SplitContainer.DRAGGER_HIDDEN
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files_list.hide()
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title_list.hide()
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code_edit.hide()
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errors_panel.hide()
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else:
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test_button.disabled = false
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search_button.disabled = false
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insert_button.disabled = false
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translations_button.disabled = false
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content.dragger_visibility = SplitContainer.DRAGGER_VISIBLE
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files_list.show()
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title_list.show()
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code_edit.show()
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code_edit.text = open_buffers[current_file_path].text
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code_edit.errors = []
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code_edit.clear_undo_history()
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code_edit.set_cursor(DialogueSettings.get_caret(current_file_path))
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code_edit.grab_focus()
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_on_code_edit_text_changed()
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errors_panel.errors = []
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code_edit.errors = []
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get:
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return current_file_path
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# A reference to the currently open files and their last saved text
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var open_buffers: Dictionary = {}
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# Which thing are we exporting translations for?
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var translation_source: TranslationSource = TranslationSource.Lines
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var plugin: EditorPlugin
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func _ready() -> void:
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plugin = Engine.get_meta("DialogueManagerPlugin")
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apply_theme()
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# Start with nothing open
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self.current_file_path = ""
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# Set up the update checker
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version_label.text = "v%s" % plugin.get_version()
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update_button.on_before_refresh = func on_before_refresh():
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# Save everything
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DialogueSettings.set_user_value("just_refreshed", {
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current_file_path = current_file_path,
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open_buffers = open_buffers
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})
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return true
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# Did we just load from an addon version refresh?
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var just_refreshed = DialogueSettings.get_user_value("just_refreshed", null)
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if just_refreshed != null:
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DialogueSettings.set_user_value("just_refreshed", null)
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call_deferred("load_from_version_refresh", just_refreshed)
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# Hook up the search toolbar
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search_and_replace.code_edit = code_edit
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# Connect menu buttons
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insert_button.get_popup().id_pressed.connect(_on_insert_button_menu_id_pressed)
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translations_button.get_popup().id_pressed.connect(_on_translations_button_menu_id_pressed)
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code_edit.main_view = self
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code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DialogueSettings.get_setting("wrap_lines", false) else TextEdit.LINE_WRAPPING_NONE
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var editor_settings: EditorSettings = plugin.get_editor_interface().get_editor_settings()
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editor_settings.settings_changed.connect(_on_editor_settings_changed)
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_on_editor_settings_changed()
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# Reopen any files that were open when Godot was closed
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if editor_settings.get_setting("text_editor/behavior/files/restore_scripts_on_load"):
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var reopen_files: Array = DialogueSettings.get_user_value("reopen_files", [])
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for reopen_file in reopen_files:
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open_file(reopen_file)
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self.current_file_path = DialogueSettings.get_user_value("most_recent_reopen_file", "")
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save_all_button.disabled = true
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close_confirmation_dialog.ok_button_text = DialogueConstants.translate(&"confirm_close.save")
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close_confirmation_dialog.add_button(DialogueConstants.translate(&"confirm_close.discard"), true, "discard")
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errors_dialog.dialog_text = DialogueConstants.translate(&"errors_in_script")
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# Update the buffer if a file was modified externally (retains undo step)
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Engine.get_meta("DialogueCache").file_content_changed.connect(_on_cache_file_content_changed)
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plugin.get_editor_interface().get_file_system_dock().files_moved.connect(_on_files_moved)
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func _exit_tree() -> void:
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DialogueSettings.set_user_value("reopen_files", open_buffers.keys())
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DialogueSettings.set_user_value("most_recent_reopen_file", self.current_file_path)
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func _unhandled_input(event: InputEvent) -> void:
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if not visible: return
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if event is InputEventKey and event.is_pressed():
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var shortcut: String = plugin.get_editor_shortcut(event)
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match shortcut:
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"close_file":
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get_viewport().set_input_as_handled()
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close_file(current_file_path)
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"save":
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get_viewport().set_input_as_handled()
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save_file(current_file_path)
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"find_in_files":
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get_viewport().set_input_as_handled()
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_on_find_in_files_button_pressed()
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"run_test_scene":
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get_viewport().set_input_as_handled()
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_on_test_button_pressed()
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func apply_changes() -> void:
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save_files()
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# Load back to the previous buffer regardless of if it was actually saved
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func load_from_version_refresh(just_refreshed: Dictionary) -> void:
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if just_refreshed.has("current_file_content"):
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# We just loaded from a version before multiple buffers
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var file: FileAccess = FileAccess.open(just_refreshed.current_file_path, FileAccess.READ)
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var file_text: String = file.get_as_text()
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open_buffers[just_refreshed.current_file_path] = {
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pristine_text = file_text,
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text = just_refreshed.current_file_content
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}
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else:
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open_buffers = just_refreshed.open_buffers
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var interface: EditorInterface = plugin.get_editor_interface()
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if just_refreshed.current_file_path != "":
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interface.edit_resource(load(just_refreshed.current_file_path))
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else:
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interface.set_main_screen_editor("Dialogue")
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updated_dialog.dialog_text = DialogueConstants.translate(&"update.success").format({ version = update_button.get_version() })
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updated_dialog.popup_centered()
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func new_file(path: String, content: String = "") -> void:
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if open_buffers.has(path):
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remove_file_from_open_buffers(path)
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var file: FileAccess = FileAccess.open(path, FileAccess.WRITE)
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if content == "":
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if DialogueSettings.get_setting("new_with_template", true):
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file.store_string("\n".join([
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"~ this_is_a_node_title",
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"",
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"Nathan: [[Hi|Hello|Howdy]], this is some dialogue.",
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"Nathan: Here are some choices.",
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"- First one",
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"\tNathan: You picked the first one.",
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"- Second one",
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"\tNathan: You picked the second one.",
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"- Start again => this_is_a_node_title",
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"- End the conversation => END",
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"Nathan: For more information see the online documentation.",
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"",
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"=> END"
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]))
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else:
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file.store_string(content)
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plugin.get_editor_interface().get_resource_filesystem().scan()
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# Open a dialogue resource for editing
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func open_resource(resource: DialogueResource) -> void:
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open_file(resource.resource_path)
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func open_file(path: String) -> void:
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if not open_buffers.has(path):
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var file: FileAccess = FileAccess.open(path, FileAccess.READ)
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var text = file.get_as_text()
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open_buffers[path] = {
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cursor = Vector2.ZERO,
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text = text,
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pristine_text = text
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}
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DialogueSettings.add_recent_file(path)
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build_open_menu()
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files_list.files = open_buffers.keys()
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files_list.select_file(path)
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self.current_file_path = path
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func show_file_in_filesystem(path: String) -> void:
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var file_system_dock: FileSystemDock = plugin \
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.get_editor_interface() \
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.get_file_system_dock()
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file_system_dock.navigate_to_path(path)
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# Save any open files
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func save_files() -> void:
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save_all_button.disabled = true
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var saved_files: PackedStringArray = []
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for path in open_buffers:
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if open_buffers[path].text != open_buffers[path].pristine_text:
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saved_files.append(path)
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save_file(path, false)
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if saved_files.size() > 0:
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Engine.get_meta("DialogueCache").reimport_files(saved_files)
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# Save a file
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func save_file(path: String, rescan_file_system: bool = true) -> void:
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var buffer = open_buffers[path]
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files_list.mark_file_as_unsaved(path, false)
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save_all_button.disabled = files_list.unsaved_files.size() == 0
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# Don't bother saving if there is nothing to save
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if buffer.text == buffer.pristine_text:
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return
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buffer.pristine_text = buffer.text
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# Save the current text
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var file: FileAccess = FileAccess.open(path, FileAccess.WRITE)
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file.store_string(buffer.text)
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file.close()
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if rescan_file_system:
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plugin \
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.get_editor_interface() \
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.get_resource_filesystem()\
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.scan()
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func close_file(path: String) -> void:
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if not path in open_buffers.keys(): return
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var buffer = open_buffers[path]
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if buffer.text == buffer.pristine_text:
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remove_file_from_open_buffers(path)
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await get_tree().process_frame
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else:
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close_confirmation_dialog.dialog_text = DialogueConstants.translate(&"confirm_close").format({ path = path.get_file() })
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close_confirmation_dialog.popup_centered()
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await confirmation_closed
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func remove_file_from_open_buffers(path: String) -> void:
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if not path in open_buffers.keys(): return
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var current_index = open_buffers.keys().find(current_file_path)
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open_buffers.erase(path)
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if open_buffers.size() == 0:
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self.current_file_path = ""
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else:
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current_index = clamp(current_index, 0, open_buffers.size() - 1)
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self.current_file_path = open_buffers.keys()[current_index]
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files_list.files = open_buffers.keys()
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# Apply theme colors and icons to the UI
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func apply_theme() -> void:
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if is_instance_valid(plugin) and is_instance_valid(code_edit):
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var scale: float = plugin.get_editor_interface().get_editor_scale()
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var editor_settings = plugin.get_editor_interface().get_editor_settings()
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code_edit.theme_overrides = {
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scale = scale,
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background_color = editor_settings.get_setting("text_editor/theme/highlighting/background_color"),
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current_line_color = editor_settings.get_setting("text_editor/theme/highlighting/current_line_color"),
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error_line_color = editor_settings.get_setting("text_editor/theme/highlighting/mark_color"),
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critical_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/critical_color"),
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notice_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/notice_color"),
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titles_color = editor_settings.get_setting("text_editor/theme/highlighting/control_flow_keyword_color"),
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text_color = editor_settings.get_setting("text_editor/theme/highlighting/text_color"),
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conditions_color = editor_settings.get_setting("text_editor/theme/highlighting/keyword_color"),
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mutations_color = editor_settings.get_setting("text_editor/theme/highlighting/function_color"),
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members_color = editor_settings.get_setting("text_editor/theme/highlighting/member_variable_color"),
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strings_color = editor_settings.get_setting("text_editor/theme/highlighting/string_color"),
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numbers_color = editor_settings.get_setting("text_editor/theme/highlighting/number_color"),
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symbols_color = editor_settings.get_setting("text_editor/theme/highlighting/symbol_color"),
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comments_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_color"),
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jumps_color = Color(editor_settings.get_setting("text_editor/theme/highlighting/control_flow_keyword_color"), 0.7),
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font_size = editor_settings.get_setting("interface/editor/code_font_size")
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}
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new_button.icon = get_theme_icon("New", "EditorIcons")
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new_button.tooltip_text = DialogueConstants.translate(&"start_a_new_file")
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open_button.icon = get_theme_icon("Load", "EditorIcons")
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open_button.tooltip_text = DialogueConstants.translate(&"open_a_file")
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save_all_button.icon = get_theme_icon("Save", "EditorIcons")
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save_all_button.tooltip_text = DialogueConstants.translate(&"start_all_files")
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find_in_files_button.icon = get_theme_icon("ViewportZoom", "EditorIcons")
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find_in_files_button.tooltip_text = DialogueConstants.translate(&"find_in_files")
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test_button.icon = get_theme_icon("PlayScene", "EditorIcons")
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test_button.tooltip_text = DialogueConstants.translate(&"test_dialogue")
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search_button.icon = get_theme_icon("Search", "EditorIcons")
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search_button.tooltip_text = DialogueConstants.translate(&"search_for_text")
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insert_button.icon = get_theme_icon("RichTextEffect", "EditorIcons")
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insert_button.text = DialogueConstants.translate(&"insert")
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translations_button.icon = get_theme_icon("Translation", "EditorIcons")
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translations_button.text = DialogueConstants.translate(&"translations")
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settings_button.icon = get_theme_icon("Tools", "EditorIcons")
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settings_button.tooltip_text = DialogueConstants.translate(&"settings")
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support_button.icon = get_theme_icon("Heart", "EditorIcons")
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support_button.text = DialogueConstants.translate(&"sponsor")
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support_button.tooltip_text = DialogueConstants.translate(&"show_support")
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docs_button.icon = get_theme_icon("Help", "EditorIcons")
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docs_button.text = DialogueConstants.translate(&"docs")
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update_button.apply_theme()
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# Set up the effect menu
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var popup: PopupMenu = insert_button.get_popup()
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popup.clear()
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.wave_bbcode"), 0)
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.shake_bbcode"), 1)
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popup.add_separator()
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popup.add_icon_item(get_theme_icon("Time", "EditorIcons"), DialogueConstants.translate(&"insert.typing_pause"), 3)
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popup.add_icon_item(get_theme_icon("ViewportSpeed", "EditorIcons"), DialogueConstants.translate(&"insert.typing_speed_change"), 4)
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popup.add_icon_item(get_theme_icon("DebugNext", "EditorIcons"), DialogueConstants.translate(&"insert.auto_advance"), 5)
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popup.add_separator(DialogueConstants.translate(&"insert.templates"))
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.title"), 6)
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.dialogue"), 7)
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.response"), 8)
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.random_lines"), 9)
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.random_text"), 10)
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popup.add_separator(DialogueConstants.translate(&"insert.actions"))
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.jump"), 11)
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popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.end_dialogue"), 12)
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# Set up the translations menu
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popup = translations_button.get_popup()
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popup.clear()
|
|
popup.add_icon_item(get_theme_icon("Translation", "EditorIcons"), DialogueConstants.translate(&"generate_line_ids"), TRANSLATIONS_GENERATE_LINE_IDS)
|
|
popup.add_separator()
|
|
popup.add_icon_item(get_theme_icon("FileList", "EditorIcons"), DialogueConstants.translate(&"save_characters_to_csv"), TRANSLATIONS_SAVE_CHARACTERS_TO_CSV)
|
|
popup.add_icon_item(get_theme_icon("FileList", "EditorIcons"), DialogueConstants.translate(&"save_to_csv"), TRANSLATIONS_SAVE_TO_CSV)
|
|
popup.add_icon_item(get_theme_icon("AssetLib", "EditorIcons"), DialogueConstants.translate(&"import_from_csv"), TRANSLATIONS_IMPORT_FROM_CSV)
|
|
|
|
# Dialog sizes
|
|
new_dialog.min_size = Vector2(600, 500) * scale
|
|
save_dialog.min_size = Vector2(600, 500) * scale
|
|
open_dialog.min_size = Vector2(600, 500) * scale
|
|
export_dialog.min_size = Vector2(600, 500) * scale
|
|
import_dialog.min_size = Vector2(600, 500) * scale
|
|
settings_dialog.min_size = Vector2(1000, 600) * scale
|
|
settings_dialog.max_size = Vector2(1000, 600) * scale
|
|
find_in_files_dialog.min_size = Vector2(800, 600) * scale
|
|
|
|
|
|
### Helpers
|
|
|
|
|
|
# Refresh the open menu with the latest files
|
|
func build_open_menu() -> void:
|
|
var menu = open_button.get_popup()
|
|
menu.clear()
|
|
menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), DialogueConstants.translate(&"open.open"), OPEN_OPEN)
|
|
menu.add_separator()
|
|
|
|
var recent_files = DialogueSettings.get_recent_files()
|
|
if recent_files.size() == 0:
|
|
menu.add_item(DialogueConstants.translate(&"open.no_recent_files"))
|
|
menu.set_item_disabled(2, true)
|
|
else:
|
|
for path in recent_files:
|
|
if FileAccess.file_exists(path):
|
|
menu.add_icon_item(get_theme_icon("File", "EditorIcons"), path)
|
|
|
|
menu.add_separator()
|
|
menu.add_item(DialogueConstants.translate(&"open.clear_recent_files"), OPEN_CLEAR)
|
|
if menu.id_pressed.is_connected(_on_open_menu_id_pressed):
|
|
menu.id_pressed.disconnect(_on_open_menu_id_pressed)
|
|
menu.id_pressed.connect(_on_open_menu_id_pressed)
|
|
|
|
|
|
# Get the last place a CSV, etc was exported
|
|
func get_last_export_path(extension: String) -> String:
|
|
var filename = current_file_path.get_file().replace(".dialogue", "." + extension)
|
|
return DialogueSettings.get_user_value("last_export_path", current_file_path.get_base_dir()) + "/" + filename
|
|
|
|
|
|
# Check the current text for errors
|
|
func parse() -> void:
|
|
# Skip if nothing to parse
|
|
if current_file_path == "": return
|
|
|
|
var parser = DialogueManagerParser.new()
|
|
var errors: Array[Dictionary] = []
|
|
if parser.parse(code_edit.text, current_file_path) != OK:
|
|
errors = parser.get_errors()
|
|
code_edit.errors = errors
|
|
errors_panel.errors = errors
|
|
parser.free()
|
|
|
|
|
|
func show_build_error_dialog() -> void:
|
|
build_error_dialog.dialog_text = DialogueConstants.translate(&"errors_with_build")
|
|
build_error_dialog.popup_centered()
|
|
|
|
|
|
# Generate translation line IDs for any line that doesn't already have one
|
|
func generate_translations_keys() -> void:
|
|
randomize()
|
|
seed(Time.get_unix_time_from_system())
|
|
|
|
var parser = DialogueManagerParser.new()
|
|
|
|
var cursor: Vector2 = code_edit.get_cursor()
|
|
var lines: PackedStringArray = code_edit.text.split("\n")
|
|
|
|
var key_regex = RegEx.new()
|
|
key_regex.compile("\\[ID:(?<key>.*?)\\]")
|
|
|
|
# Make list of known keys
|
|
var known_keys = {}
|
|
for i in range(0, lines.size()):
|
|
var line = lines[i]
|
|
var found = key_regex.search(line)
|
|
if found:
|
|
var text = ""
|
|
var l = line.replace(found.strings[0], "").strip_edges().strip_edges()
|
|
if l.begins_with("- "):
|
|
text = parser.extract_response_prompt(l)
|
|
elif ":" in l:
|
|
text = l.split(":")[1]
|
|
else:
|
|
text = l
|
|
known_keys[found.strings[found.names.get("key")]] = text
|
|
|
|
# Add in any that are missing
|
|
for i in lines.size():
|
|
var line = lines[i]
|
|
var l = line.strip_edges()
|
|
|
|
if parser.is_line_empty(l): continue
|
|
if parser.is_condition_line(l, true): continue
|
|
if parser.is_title_line(l): continue
|
|
if parser.is_mutation_line(l): continue
|
|
if parser.is_goto_line(l): continue
|
|
if parser.is_import_line(l): continue
|
|
|
|
if "[ID:" in line: continue
|
|
|
|
var key = "t" + str(randi() % 1000000).sha1_text().substr(0, 10)
|
|
while key in known_keys:
|
|
key = "t" + str(randi() % 1000000).sha1_text().substr(0, 10)
|
|
|
|
var text = ""
|
|
if l.begins_with("- "):
|
|
text = parser.extract_response_prompt(l)
|
|
else:
|
|
text = l.substr(l.find(":") + 1)
|
|
|
|
lines[i] = line.replace(text, text + " [ID:%s]" % key)
|
|
known_keys[key] = text
|
|
|
|
code_edit.text = "\n".join(lines)
|
|
code_edit.set_cursor(cursor)
|
|
_on_code_edit_text_changed()
|
|
|
|
parser.free()
|
|
|
|
|
|
# Add a translation file to the project settings
|
|
func add_path_to_project_translations(path: String) -> void:
|
|
var translations: PackedStringArray = ProjectSettings.get_setting("internationalization/locale/translations")
|
|
if not path in translations:
|
|
translations.append(path)
|
|
ProjectSettings.save()
|
|
|
|
|
|
# Export dialogue and responses to CSV
|
|
func export_translations_to_csv(path: String) -> void:
|
|
var default_locale: String = DialogueSettings.get_setting("default_csv_locale", "en")
|
|
|
|
var file: FileAccess
|
|
|
|
# If the file exists, open it first and work out which keys are already in it
|
|
var existing_csv: Dictionary = {}
|
|
var column_count: int = 2
|
|
var default_locale_column: int = 1
|
|
var character_column: int = -1
|
|
var notes_column: int = -1
|
|
if FileAccess.file_exists(path):
|
|
file = FileAccess.open(path, FileAccess.READ)
|
|
var is_first_line = true
|
|
var line: Array
|
|
while !file.eof_reached():
|
|
line = file.get_csv_line()
|
|
if is_first_line:
|
|
is_first_line = false
|
|
column_count = line.size()
|
|
for i in range(1, line.size()):
|
|
if line[i] == default_locale:
|
|
default_locale_column = i
|
|
elif line[i] == "_character":
|
|
character_column = i
|
|
elif line[i] == "_notes":
|
|
notes_column = i
|
|
|
|
# Make sure the line isn't empty before adding it
|
|
if line.size() > 0 and line[0].strip_edges() != "":
|
|
existing_csv[line[0]] = line
|
|
|
|
# The character column wasn't found in the existing file but the setting is turned on
|
|
if character_column == -1 and DialogueSettings.get_setting("include_character_in_translation_exports", false):
|
|
character_column = column_count
|
|
column_count += 1
|
|
existing_csv["keys"].append("_character")
|
|
|
|
# The notes column wasn't found in the existing file but the setting is turned on
|
|
if notes_column == -1 and DialogueSettings.get_setting("include_notes_in_translation_exports", false):
|
|
notes_column = column_count
|
|
column_count += 1
|
|
existing_csv["keys"].append("_notes")
|
|
|
|
# Start a new file
|
|
file = FileAccess.open(path, FileAccess.WRITE)
|
|
|
|
if not FileAccess.file_exists(path):
|
|
var headings: PackedStringArray = ["keys", default_locale]
|
|
if DialogueSettings.get_setting("include_character_in_translation_exports", false):
|
|
character_column = headings.size()
|
|
headings.append("_character")
|
|
if DialogueSettings.get_setting("include_notes_in_translation_exports", false):
|
|
notes_column = headings.size()
|
|
headings.append("_notes")
|
|
file.store_csv_line(headings)
|
|
column_count = headings.size()
|
|
|
|
# Write our translations to file
|
|
var known_keys: PackedStringArray = []
|
|
|
|
var dialogue: Dictionary = DialogueManagerParser.parse_string(code_edit.text, current_file_path).lines
|
|
|
|
# Make a list of stuff that needs to go into the file
|
|
var lines_to_save = []
|
|
for key in dialogue.keys():
|
|
var line: Dictionary = dialogue.get(key)
|
|
|
|
if not line.type in [DialogueConstants.TYPE_DIALOGUE, DialogueConstants.TYPE_RESPONSE]: continue
|
|
if line.translation_key in known_keys: continue
|
|
|
|
known_keys.append(line.translation_key)
|
|
|
|
var line_to_save: PackedStringArray = []
|
|
if existing_csv.has(line.translation_key):
|
|
line_to_save = existing_csv.get(line.translation_key)
|
|
line_to_save.resize(column_count)
|
|
existing_csv.erase(line.translation_key)
|
|
else:
|
|
line_to_save.resize(column_count)
|
|
line_to_save[0] = line.translation_key
|
|
|
|
line_to_save[default_locale_column] = line.text
|
|
if character_column > -1:
|
|
line_to_save[character_column] = "(response)" if line.type == DialogueConstants.TYPE_RESPONSE else line.character
|
|
if notes_column > -1:
|
|
line_to_save[notes_column] = line.notes
|
|
|
|
lines_to_save.append(line_to_save)
|
|
|
|
# Store lines in the file, starting with anything that already exists that hasn't been touched
|
|
for line in existing_csv.values():
|
|
file.store_csv_line(line)
|
|
for line in lines_to_save:
|
|
file.store_csv_line(line)
|
|
|
|
file.close()
|
|
|
|
plugin.get_editor_interface().get_resource_filesystem().scan()
|
|
plugin.get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", path)
|
|
|
|
# Add it to the project l10n settings if it's not already there
|
|
var language_code: RegExMatch = RegEx.create_from_string("^[a-z]{2,3}").search(default_locale)
|
|
var translation_path: String = path.replace(".csv", ".%s.translation" % language_code.get_string())
|
|
call_deferred("add_path_to_project_translations", translation_path)
|
|
|
|
|
|
func export_character_names_to_csv(path: String) -> void:
|
|
var file: FileAccess
|
|
|
|
# If the file exists, open it first and work out which keys are already in it
|
|
var existing_csv = {}
|
|
var commas = []
|
|
if FileAccess.file_exists(path):
|
|
file = FileAccess.open(path, FileAccess.READ)
|
|
var is_first_line = true
|
|
var line: Array
|
|
while !file.eof_reached():
|
|
line = file.get_csv_line()
|
|
if is_first_line:
|
|
is_first_line = false
|
|
for i in range(2, line.size()):
|
|
commas.append("")
|
|
# Make sure the line isn't empty before adding it
|
|
if line.size() > 0 and line[0].strip_edges() != "":
|
|
existing_csv[line[0]] = line
|
|
|
|
# Start a new file
|
|
file = FileAccess.open(path, FileAccess.WRITE)
|
|
|
|
if not file.file_exists(path):
|
|
file.store_csv_line(["keys", DialogueSettings.get_setting("default_csv_locale", "en")])
|
|
|
|
# Write our translations to file
|
|
var known_keys: PackedStringArray = []
|
|
|
|
var character_names: PackedStringArray = DialogueManagerParser.parse_string(code_edit.text, current_file_path).character_names
|
|
|
|
# Make a list of stuff that needs to go into the file
|
|
var lines_to_save = []
|
|
for character_name in character_names:
|
|
if character_name in known_keys: continue
|
|
|
|
known_keys.append(character_name)
|
|
|
|
if existing_csv.has(character_name):
|
|
var existing_line = existing_csv.get(character_name)
|
|
existing_line[1] = character_name
|
|
lines_to_save.append(existing_line)
|
|
existing_csv.erase(character_name)
|
|
else:
|
|
lines_to_save.append(PackedStringArray([character_name, character_name] + commas))
|
|
|
|
# Store lines in the file, starting with anything that already exists that hasn't been touched
|
|
for line in existing_csv.values():
|
|
file.store_csv_line(line)
|
|
for line in lines_to_save:
|
|
file.store_csv_line(line)
|
|
|
|
file.close()
|
|
|
|
plugin.get_editor_interface().get_resource_filesystem().scan()
|
|
plugin.get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", path)
|
|
|
|
# Add it to the project l10n settings if it's not already there
|
|
var translation_path: String = path.replace(".csv", ".en.translation")
|
|
call_deferred("add_path_to_project_translations", translation_path)
|
|
|
|
|
|
# Import changes back from an exported CSV by matching translation keys
|
|
func import_translations_from_csv(path: String) -> void:
|
|
var cursor: Vector2 = code_edit.get_cursor()
|
|
|
|
if not FileAccess.file_exists(path): return
|
|
|
|
# Open the CSV file and build a dictionary of the known keys
|
|
var keys: Dictionary = {}
|
|
var file: FileAccess = FileAccess.open(path, FileAccess.READ)
|
|
var csv_line: Array
|
|
while !file.eof_reached():
|
|
csv_line = file.get_csv_line()
|
|
if csv_line.size() > 1:
|
|
keys[csv_line[0]] = csv_line[1]
|
|
|
|
var parser: DialogueManagerParser = DialogueManagerParser.new()
|
|
|
|
# Now look over each line in the dialogue and replace the content for matched keys
|
|
var lines: PackedStringArray = code_edit.text.split("\n")
|
|
var start_index: int = 0
|
|
var end_index: int = 0
|
|
for i in range(0, lines.size()):
|
|
var line: String = lines[i]
|
|
var translation_key: String = parser.extract_translation(line)
|
|
if keys.has(translation_key):
|
|
if parser.is_dialogue_line(line):
|
|
start_index = 0
|
|
# See if we need to skip over a character name
|
|
line = line.replace("\\:", "!ESCAPED_COLON!")
|
|
if ": " in line:
|
|
start_index = line.find(": ") + 2
|
|
lines[i] = (line.substr(0, start_index) + keys.get(translation_key) + " [ID:" + translation_key + "]").replace("!ESCAPED_COLON!", ":")
|
|
|
|
elif parser.is_response_line(line):
|
|
start_index = line.find("- ") + 2
|
|
# See if we need to skip over a character name
|
|
line = line.replace("\\:", "!ESCAPED_COLON!")
|
|
if ": " in line:
|
|
start_index = line.find(": ") + 2
|
|
end_index = line.length()
|
|
if " =>" in line:
|
|
end_index = line.find(" =>")
|
|
if " [if " in line:
|
|
end_index = line.find(" [if ")
|
|
lines[i] = (line.substr(0, start_index) + keys.get(translation_key) + " [ID:" + translation_key + "]" + line.substr(end_index)).replace("!ESCAPED_COLON!", ":")
|
|
|
|
code_edit.text = "\n".join(lines)
|
|
code_edit.set_cursor(cursor)
|
|
|
|
parser.free()
|
|
|
|
|
|
func show_search_form(is_enabled: bool) -> void:
|
|
if code_edit.last_selected_text:
|
|
search_and_replace.input.text = code_edit.last_selected_text
|
|
|
|
search_and_replace.visible = is_enabled
|
|
search_button.set_pressed_no_signal(is_enabled)
|
|
search_and_replace.focus_line_edit()
|
|
|
|
|
|
### Signals
|
|
|
|
|
|
func _on_files_moved(old_file: String, new_file: String) -> void:
|
|
if open_buffers.has(old_file):
|
|
open_buffers[new_file] = open_buffers[old_file]
|
|
open_buffers.erase(old_file)
|
|
open_buffers[new_file]
|
|
|
|
|
|
func _on_cache_file_content_changed(path: String, new_content: String) -> void:
|
|
if open_buffers.has(path):
|
|
var buffer = open_buffers[path]
|
|
if buffer.text != new_content:
|
|
buffer.text = new_content
|
|
buffer.pristine_text = new_content
|
|
code_edit.text = new_content
|
|
|
|
|
|
func _on_editor_settings_changed() -> void:
|
|
var editor_settings: EditorSettings = plugin.get_editor_interface().get_editor_settings()
|
|
code_edit.minimap_draw = editor_settings.get_setting("text_editor/appearance/minimap/show_minimap")
|
|
code_edit.minimap_width = editor_settings.get_setting("text_editor/appearance/minimap/minimap_width")
|
|
code_edit.scroll_smooth = editor_settings.get_setting("text_editor/behavior/navigation/smooth_scrolling")
|
|
|
|
|
|
func _on_open_menu_id_pressed(id: int) -> void:
|
|
match id:
|
|
OPEN_OPEN:
|
|
open_dialog.popup_centered()
|
|
OPEN_CLEAR:
|
|
DialogueSettings.clear_recent_files()
|
|
build_open_menu()
|
|
_:
|
|
var menu = open_button.get_popup()
|
|
var item = menu.get_item_text(menu.get_item_index(id))
|
|
open_file(item)
|
|
|
|
|
|
func _on_files_list_file_selected(file_path: String) -> void:
|
|
self.current_file_path = file_path
|
|
|
|
|
|
func _on_insert_button_menu_id_pressed(id: int) -> void:
|
|
match id:
|
|
0:
|
|
code_edit.insert_bbcode("[wave amp=25 freq=5]", "[/wave]")
|
|
1:
|
|
code_edit.insert_bbcode("[shake rate=20 level=10]", "[/shake]")
|
|
3:
|
|
code_edit.insert_bbcode("[wait=1]")
|
|
4:
|
|
code_edit.insert_bbcode("[speed=0.2]")
|
|
5:
|
|
code_edit.insert_bbcode("[next=auto]")
|
|
6:
|
|
code_edit.insert_text_at_cursor("~ title")
|
|
7:
|
|
code_edit.insert_text_at_cursor("Nathan: This is Some Dialogue")
|
|
8:
|
|
code_edit.insert_text_at_cursor("Nathan: Choose a Response...\n- Option 1\n\tNathan: You chose option 1\n- Option 2\n\tNathan: You chose option 2")
|
|
9:
|
|
code_edit.insert_text_at_cursor("% Nathan: This is random line 1.\n% Nathan: This is random line 2.\n%1 Nathan: This is weighted random line 3.")
|
|
10:
|
|
code_edit.insert_text_at_cursor("Nathan: [[Hi|Hello|Howdy]]")
|
|
11:
|
|
code_edit.insert_text_at_cursor("=> title")
|
|
12:
|
|
code_edit.insert_text_at_cursor("=> END")
|
|
|
|
|
|
func _on_translations_button_menu_id_pressed(id: int) -> void:
|
|
match id:
|
|
TRANSLATIONS_GENERATE_LINE_IDS:
|
|
generate_translations_keys()
|
|
|
|
TRANSLATIONS_SAVE_CHARACTERS_TO_CSV:
|
|
translation_source = TranslationSource.CharacterNames
|
|
export_dialog.filters = PackedStringArray(["*.csv ; Translation CSV"])
|
|
export_dialog.current_path = get_last_export_path("csv")
|
|
export_dialog.popup_centered()
|
|
|
|
TRANSLATIONS_SAVE_TO_CSV:
|
|
translation_source = TranslationSource.Lines
|
|
export_dialog.filters = PackedStringArray(["*.csv ; Translation CSV"])
|
|
export_dialog.current_path = get_last_export_path("csv")
|
|
export_dialog.popup_centered()
|
|
|
|
TRANSLATIONS_IMPORT_FROM_CSV:
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import_dialog.current_path = get_last_export_path("csv")
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import_dialog.popup_centered()
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func _on_export_dialog_file_selected(path: String) -> void:
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DialogueSettings.set_user_value("last_export_path", path.get_base_dir())
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match path.get_extension():
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"csv":
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match translation_source:
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TranslationSource.CharacterNames:
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export_character_names_to_csv(path)
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TranslationSource.Lines:
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export_translations_to_csv(path)
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func _on_import_dialog_file_selected(path: String) -> void:
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DialogueSettings.set_user_value("last_export_path", path.get_base_dir())
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import_translations_from_csv(path)
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func _on_main_view_theme_changed():
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apply_theme()
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func _on_main_view_visibility_changed() -> void:
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if visible and is_instance_valid(code_edit):
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code_edit.grab_focus()
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func _on_new_button_pressed() -> void:
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new_dialog.current_file = ""
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new_dialog.popup_centered()
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func _on_new_dialog_file_selected(path: String) -> void:
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new_file(path)
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open_file(path)
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func _on_save_dialog_file_selected(path: String) -> void:
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new_file(path, code_edit.text)
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open_file(path)
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func _on_open_button_about_to_popup() -> void:
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build_open_menu()
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func _on_open_dialog_file_selected(path: String) -> void:
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open_file(path)
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func _on_save_all_button_pressed() -> void:
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save_files()
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func _on_find_in_files_button_pressed() -> void:
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find_in_files_dialog.popup_centered()
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find_in_files.prepare()
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func _on_code_edit_text_changed() -> void:
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title_list.titles = code_edit.get_titles()
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var buffer = open_buffers[current_file_path]
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buffer.text = code_edit.text
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files_list.mark_file_as_unsaved(current_file_path, buffer.text != buffer.pristine_text)
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save_all_button.disabled = open_buffers.values().filter(func(d): return d.text != d.pristine_text).size() == 0
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parse_timer.start(1)
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func _on_code_edit_active_title_change(title: String) -> void:
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title_list.select_title(title)
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DialogueSettings.set_user_value("run_title", title)
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func _on_code_edit_caret_changed() -> void:
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DialogueSettings.set_caret(current_file_path, code_edit.get_cursor())
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func _on_code_edit_error_clicked(line_number: int) -> void:
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errors_panel.show_error_for_line_number(line_number)
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func _on_title_list_title_selected(title: String) -> void:
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code_edit.go_to_title(title)
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code_edit.grab_focus()
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func _on_parse_timer_timeout() -> void:
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parse_timer.stop()
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parse()
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func _on_errors_panel_error_pressed(line_number: int, column_number: int) -> void:
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code_edit.set_caret_line(line_number)
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code_edit.set_caret_column(column_number)
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code_edit.grab_focus()
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func _on_search_button_toggled(button_pressed: bool) -> void:
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show_search_form(button_pressed)
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func _on_search_and_replace_open_requested() -> void:
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show_search_form(true)
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func _on_search_and_replace_close_requested() -> void:
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search_button.set_pressed_no_signal(false)
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search_and_replace.visible = false
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code_edit.grab_focus()
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func _on_settings_button_pressed() -> void:
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settings_view.prepare()
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settings_dialog.popup_centered()
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func _on_settings_view_script_button_pressed(path: String) -> void:
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settings_dialog.hide()
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plugin.get_editor_interface().edit_resource(load(path))
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func _on_test_button_pressed() -> void:
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save_file(current_file_path)
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if errors_panel.errors.size() > 0:
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errors_dialog.popup_centered()
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return
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DialogueSettings.set_user_value("is_running_test_scene", true)
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DialogueSettings.set_user_value("run_resource_path", current_file_path)
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var test_scene_path: String = DialogueSettings.get_setting("custom_test_scene_path", "res://addons/dialogue_manager/test_scene.tscn")
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plugin.get_editor_interface().play_custom_scene(test_scene_path)
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func _on_settings_dialog_confirmed() -> void:
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settings_view.apply_settings_changes()
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parse()
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code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DialogueSettings.get_setting("wrap_lines", false) else TextEdit.LINE_WRAPPING_NONE
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code_edit.grab_focus()
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func _on_support_button_pressed() -> void:
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OS.shell_open("https://patreon.com/nathanhoad")
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func _on_docs_button_pressed() -> void:
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OS.shell_open("https://github.com/nathanhoad/godot_dialogue_manager")
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func _on_files_list_file_popup_menu_requested(at_position: Vector2) -> void:
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files_popup_menu.position = Vector2(get_viewport().position) + files_list.global_position + at_position
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files_popup_menu.popup()
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func _on_files_list_file_middle_clicked(path: String):
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close_file(path)
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func _on_files_popup_menu_about_to_popup() -> void:
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files_popup_menu.clear()
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var shortcuts: Dictionary = plugin.get_editor_shortcuts()
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.save"), ITEM_SAVE, OS.find_keycode_from_string(shortcuts.get("save")[0].as_text_keycode()))
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.save_as"), ITEM_SAVE_AS)
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close"), ITEM_CLOSE, OS.find_keycode_from_string(shortcuts.get("close_file")[0].as_text_keycode()))
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close_all"), ITEM_CLOSE_ALL)
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close_other_files"), ITEM_CLOSE_OTHERS)
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files_popup_menu.add_separator()
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.copy_file_path"), ITEM_COPY_PATH)
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files_popup_menu.add_item(DialogueConstants.translate(&"buffer.show_in_filesystem"), ITEM_SHOW_IN_FILESYSTEM)
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func _on_files_popup_menu_id_pressed(id: int) -> void:
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match id:
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ITEM_SAVE:
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save_file(current_file_path)
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ITEM_SAVE_AS:
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save_dialog.popup_centered()
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ITEM_CLOSE:
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close_file(current_file_path)
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ITEM_CLOSE_ALL:
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for path in open_buffers.keys():
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close_file(path)
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ITEM_CLOSE_OTHERS:
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var current_current_file_path: String = current_file_path
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for path in open_buffers.keys():
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if path != current_current_file_path:
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await close_file(path)
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ITEM_COPY_PATH:
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DisplayServer.clipboard_set(current_file_path)
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ITEM_SHOW_IN_FILESYSTEM:
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show_file_in_filesystem(current_file_path)
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func _on_code_edit_external_file_requested(path: String, title: String) -> void:
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open_file(path)
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if title != "":
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code_edit.go_to_title(title)
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else:
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code_edit.set_caret_line(0)
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func _on_close_confirmation_dialog_confirmed() -> void:
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save_file(current_file_path)
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remove_file_from_open_buffers(current_file_path)
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confirmation_closed.emit()
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func _on_close_confirmation_dialog_custom_action(action: StringName) -> void:
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if action == "discard":
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remove_file_from_open_buffers(current_file_path)
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close_confirmation_dialog.hide()
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confirmation_closed.emit()
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func _on_find_in_files_result_selected(path: String, cursor: Vector2, length: int) -> void:
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open_file(path)
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code_edit.select(cursor.y, cursor.x, cursor.y, cursor.x + length)
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