extends GdUnitTestSuite const VALID_SPEAKER_PATH := "res://Tests/Resources/unit_test_character.dch" ## We ensure that missing a speaker will return null. func test_missing_current_speaker() -> void: var null_speaker := DialogicUtil.autoload().Text.get_current_speaker() assert(null_speaker == null, "Current speaker is not null.") ## We ensure invalid speaker paths return the correct value. func test_set_invalid_current_speaker() -> void: DialogicUtil.autoload().current_state_info["speaker"] = "Invalid Speaker Path" var current_speaker := DialogicUtil.autoload().Text.get_current_speaker() assert(current_speaker == null, "Invalid speaker must be invalid, but is valid.") ## We ensure valid speaker paths return a valid [class DialogicCharacter] and ## the path is set correctly. func test_set_valid_current_speaker() -> void: DialogicUtil.autoload().current_state_info["speaker"] = VALID_SPEAKER_PATH var current_speaker := DialogicUtil.autoload().Text.get_current_speaker() assert(not current_speaker == null, "Valid speaker must be valid, but is invalid.") assert(current_speaker.get_path() == VALID_SPEAKER_PATH, "Valid speaker path is not set correctly.")