@tool extends EditorInspectorPlugin const DialogueEditorProperty = preload("./components/editor_property/editor_property.gd") func _can_handle(object) -> bool: if object is GDScript: return false if not object is Node: return false if "name" in object and object.name == "Dialogue Manager": return false return true func _parse_property(object: Object, type, name: String, hint_type, hint_string: String, usage_flags: int, wide: bool) -> bool: if hint_string == "DialogueResource" or ("dialogue" in name.to_lower() and hint_string == "Resource"): var property_editor = DialogueEditorProperty.new() add_property_editor(name, property_editor) return true return false