nothing much added #4
14
Assets/World/Grounds/Ground1.gdshader
Normal file
14
Assets/World/Grounds/Ground1.gdshader
Normal file
@ -0,0 +1,14 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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}
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//void light() {
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// Called for every pixel for every light affecting the CanvasItem.
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// Uncomment to replace the default light processing function with this one.
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//}
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12
Assets/World/Grounds/Ground1.tscn
Normal file
12
Assets/World/Grounds/Ground1.tscn
Normal file
@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://eo08vhsoltt6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rdbk"]
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size = Vector2(364, 54)
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[node name="Ground1" type="Node2D"]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_2rdbk")
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debug_color = Color(0, 0.645698, 0.254313, 0.42)
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12
world.tscn
12
world.tscn
@ -1,9 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://b0jkivtwisycv"]
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[gd_scene load_steps=5 format=3 uid="uid://b0jkivtwisycv"]
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||||||
[ext_resource type="PackedScene" uid="uid://cny5b638kjd3w" path="res://Assets/Characters/Friendly/Tellik/Tellick.tscn" id="1_dgu6h"]
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[ext_resource type="PackedScene" uid="uid://cny5b638kjd3w" path="res://Assets/Characters/Friendly/Tellik/Tellick.tscn" id="1_dgu6h"]
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[ext_resource type="PackedScene" uid="uid://eo08vhsoltt6" path="res://Assets/World/Grounds/Ground1.tscn" id="2_gboim"]
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||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5e4u7"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5e4u7"]
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||||||
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||||||
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[sub_resource type="TileSet" id="TileSet_bke3u"]
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||||||
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||||||
[node name="World" type="Node2D"]
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[node name="World" type="Node2D"]
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||||||
physics_interpolation_mode = 1
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physics_interpolation_mode = 1
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@ -17,3 +20,10 @@ position = Vector2(-7, -130)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(1, 140)
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position = Vector2(1, 140)
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shape = SubResource("WorldBoundaryShape2D_5e4u7")
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shape = SubResource("WorldBoundaryShape2D_5e4u7")
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[node name="Ground1" parent="." instance=ExtResource("2_gboim")]
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position = Vector2(-5, -2)
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[node name="TileMap" type="TileMap" parent="."]
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||||||
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tile_set = SubResource("TileSet_bke3u")
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||||||
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format = 2
|
||||||
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Block a user