added image for ground
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parent
00ec7a0402
commit
b726bcf4aa
BIN
Assets/World/Grounds/Dirt.png
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BIN
Assets/World/Grounds/Dirt.png
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After Width: | Height: | Size: 6.9 MiB |
34
Assets/World/Grounds/Dirt.png.import
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34
Assets/World/Grounds/Dirt.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c8wfwo1nixh7d"
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path="res://.godot/imported/Dirt.png-d91541ba4a1d97b0a577c961c41f3137.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/World/Grounds/Dirt.png"
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dest_files=["res://.godot/imported/Dirt.png-d91541ba4a1d97b0a577c961c41f3137.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,12 +1,20 @@
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[gd_scene load_steps=2 format=3 uid="uid://eo08vhsoltt6"]
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[gd_scene load_steps=3 format=3 uid="uid://eo08vhsoltt6"]
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[ext_resource type="Texture2D" uid="uid://c8wfwo1nixh7d" path="res://Assets/World/Grounds/Dirt.png" id="1_437ln"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rdbk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rdbk"]
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size = Vector2(364, 54)
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size = Vector2(455, 51)
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[node name="Ground1" type="Node2D"]
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[node name="Ground1" type="Node2D"]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-8.5, 1.5)
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shape = SubResource("RectangleShape2D_2rdbk")
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shape = SubResource("RectangleShape2D_2rdbk")
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debug_color = Color(0, 0.645698, 0.254313, 0.42)
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debug_color = Color(0, 0.645698, 0.254313, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2, 3)
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("1_437ln")
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@ -22,7 +22,7 @@ position = Vector2(1, 140)
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shape = SubResource("WorldBoundaryShape2D_5e4u7")
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shape = SubResource("WorldBoundaryShape2D_5e4u7")
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[node name="Ground1" parent="." instance=ExtResource("2_gboim")]
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[node name="Ground1" parent="." instance=ExtResource("2_gboim")]
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position = Vector2(-5, -2)
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position = Vector2(-333, 114)
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[node name="TileMap" type="TileMap" parent="."]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_bke3u")
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tile_set = SubResource("TileSet_bke3u")
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