added a talking rock
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=45 format=3 uid="uid://cny5b638kjd3w"]
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[gd_scene load_steps=46 format=3 uid="uid://cny5b638kjd3w"]
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[ext_resource type="Texture2D" uid="uid://3ysrchetuhic" path="res://Assets/Characters/Friendly/Tellik/Idle/Telick_standing_01.png" id="1_ify6l"]
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[ext_resource type="Script" path="res://Assets/Characters/Friendly/Tellik/tellick.gd" id="1_q21sg"]
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@@ -178,6 +178,9 @@ animations = [{
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radius = 21.0
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height = 182.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ym7"]
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size = Vector2(41, 174.5)
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[node name="Tellick" type="CharacterBody2D"]
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z_index = 100
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collision_layer = 2
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@@ -191,3 +194,13 @@ autoplay = "default"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_aoset")
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[node name="Marker2D" type="Marker2D" parent="."]
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[node name="ActionableFinder" type="Area2D" parent="Marker2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Marker2D/ActionableFinder"]
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position = Vector2(43, -2.75)
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shape = SubResource("RectangleShape2D_a2ym7")
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@@ -10,6 +10,14 @@ const FALL_GRAVITY_MULTIPLIER = 2
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var jump_timer = 0.0
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var is_jumping = false
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@onready var actionableFinder: Area2D = $Marker2D/ActionableFinder
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func _unhandled_input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_accept"):
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var actionables = actionableFinder.get_overlapping_areas()
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if actionables.size() > 0:
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actionables[0].action()
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return
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func _physics_process(delta):
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# Apply gravity
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if not is_on_floor():
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19
Assets/Characters/Friendly/rock.tscn
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19
Assets/Characters/Friendly/rock.tscn
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://bop7ohwaq22g7"]
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[ext_resource type="Texture2D" uid="uid://dtjckad6fcx2" path="res://Assets/World/Structures/Ruins_05.png" id="1_fuich"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_b6xvq"]
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size = Vector2(14, 14)
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[node name="Rock" type="Area2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(1, 0)
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scale = Vector2(0.291667, 0.291667)
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texture = ExtResource("1_fuich")
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region_enabled = true
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region_rect = Rect2(2446.81, 2910.55, 48.8418, 48.8418)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, 0)
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shape = SubResource("RectangleShape2D_b6xvq")
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BIN
Assets/World/Structures/Ruins_05.png
Normal file
BIN
Assets/World/Structures/Ruins_05.png
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Binary file not shown.
After Width: | Height: | Size: 6.8 MiB |
34
Assets/World/Structures/Ruins_05.png.import
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34
Assets/World/Structures/Ruins_05.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dtjckad6fcx2"
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path="res://.godot/imported/Ruins_05.png-ed6606f614f644180620b26c0f496e61.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/World/Structures/Ruins_05.png"
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dest_files=["res://.godot/imported/Ruins_05.png-ed6606f614f644180620b26c0f496e61.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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