added moving platforms and "collectable" coins and death barrier
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@@ -179,12 +179,15 @@ radius = 21.0
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height = 182.0
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[node name="Tellick" type="CharacterBody2D"]
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z_index = 100
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collision_layer = 2
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script = ExtResource("1_q21sg")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, 2)
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scale = Vector2(0.2, 0.2)
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sprite_frames = SubResource("SpriteFrames_jl8dy")
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autoplay = "default"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_aoset")
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@@ -1,6 +1,6 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const SPEED = 600.0
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const JUMP_VELOCITY = -1000.0
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const MAX_JUMP_DURATION = 0.3
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const MIN_JUMP_DURATION = 0.01
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@@ -46,3 +46,7 @@ func end_jump():
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if velocity.y < 0:
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velocity.y *= 0.20
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is_jumping = false
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func _on_kill_zone_body_entered(body: Node2D) -> void:
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pass # Replace with function body.
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