nothing much added

This commit is contained in:
Egg Man 2024-09-04 13:51:59 -04:00
parent 9d20e9af8a
commit 00ec7a0402
3 changed files with 37 additions and 1 deletions

View File

@ -0,0 +1,14 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://eo08vhsoltt6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rdbk"]
size = Vector2(364, 54)
[node name="Ground1" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_2rdbk")
debug_color = Color(0, 0.645698, 0.254313, 0.42)

View File

@ -1,9 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://b0jkivtwisycv"] [gd_scene load_steps=5 format=3 uid="uid://b0jkivtwisycv"]
[ext_resource type="PackedScene" uid="uid://cny5b638kjd3w" path="res://Assets/Characters/Friendly/Tellik/Tellick.tscn" id="1_dgu6h"] [ext_resource type="PackedScene" uid="uid://cny5b638kjd3w" path="res://Assets/Characters/Friendly/Tellik/Tellick.tscn" id="1_dgu6h"]
[ext_resource type="PackedScene" uid="uid://eo08vhsoltt6" path="res://Assets/World/Grounds/Ground1.tscn" id="2_gboim"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5e4u7"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_5e4u7"]
[sub_resource type="TileSet" id="TileSet_bke3u"]
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
physics_interpolation_mode = 1 physics_interpolation_mode = 1
@ -17,3 +20,10 @@ position = Vector2(-7, -130)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(1, 140) position = Vector2(1, 140)
shape = SubResource("WorldBoundaryShape2D_5e4u7") shape = SubResource("WorldBoundaryShape2D_5e4u7")
[node name="Ground1" parent="." instance=ExtResource("2_gboim")]
position = Vector2(-5, -2)
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_bke3u")
format = 2