nothing much added

This commit is contained in:
2024-09-04 13:51:59 -04:00
parent 9d20e9af8a
commit 00ec7a0402
3 changed files with 37 additions and 1 deletions

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@@ -0,0 +1,14 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}

View File

@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://eo08vhsoltt6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rdbk"]
size = Vector2(364, 54)
[node name="Ground1" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_2rdbk")
debug_color = Color(0, 0.645698, 0.254313, 0.42)