nothing much added
This commit is contained in:
14
Assets/World/Grounds/Ground1.gdshader
Normal file
14
Assets/World/Grounds/Ground1.gdshader
Normal file
@@ -0,0 +1,14 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Called for every pixel the material is visible on.
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// Called for every pixel for every light affecting the CanvasItem.
|
||||
// Uncomment to replace the default light processing function with this one.
|
||||
//}
|
12
Assets/World/Grounds/Ground1.tscn
Normal file
12
Assets/World/Grounds/Ground1.tscn
Normal file
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://eo08vhsoltt6"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2rdbk"]
|
||||
size = Vector2(364, 54)
|
||||
|
||||
[node name="Ground1" type="Node2D"]
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
shape = SubResource("RectangleShape2D_2rdbk")
|
||||
debug_color = Color(0, 0.645698, 0.254313, 0.42)
|
Reference in New Issue
Block a user