import sys import arcade LEFT_OFFSET = 8 class Score(arcade.Sprite): def __init__(self, SCREEN_SCALE, DEBUG): super().__init__() self.center_x = 0 * SCREEN_SCALE self.center_y = 256 * SCREEN_SCALE self.scScale = SCREEN_SCALE self.deBuggin = DEBUG self.value = 0 self.sprites = [] def setValue(self, newValue): self.value = newValue def getValue(self): return self.value def drawEach(self): for sprite in self.sprites: sprite.draw(pixelated=True) def update(self, score): self.sprites.clear() self.sprites.append(arcade.Sprite("assets/Sprites/Letters/s.png", self.scScale)) # add x and y coords self.sprites.append(arcade.Sprite("assets/Sprites/Letters/c.png", self.scScale)) # add x and y coords self.sprites.append(arcade.Sprite("assets/Sprites/Letters/o.png", self.scScale)) # add x and y coords self.sprites.append(arcade.Sprite("assets/Sprites/Letters/r.png", self.scScale)) # add x and y coords self.sprites.append(arcade.Sprite("assets/Sprites/Letters/e.png", self.scScale)) # add x and y coords self.value = score valArr = [] for value in str(self.value): valArr.append(value) if self.deBuggin: print(valArr) # sys.exit() for index, val in enumerate(valArr): if val == "0": addSprite = arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "1": addSprite = arcade.Sprite("assets/Sprites/Numbers/1.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "2": addSprite = arcade.Sprite("assets/Sprites/Numbers/2.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "3": addSprite = arcade.Sprite("assets/Sprites/Numbers/3.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "4": addSprite = arcade.Sprite("assets/Sprites/Numbers/4.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "5": addSprite = arcade.Sprite("assets/Sprites/Numbers/5.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "6": addSprite = arcade.Sprite("assets/Sprites/Numbers/6.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "7": addSprite = arcade.Sprite("assets/Sprites/Numbers/7.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "8": addSprite = arcade.Sprite("assets/Sprites/Numbers/8.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x) elif val == "9": addSprite = arcade.Sprite("assets/Sprites/Numbers/9.png", self.scScale) addSprite.center_y = self.scScale * 250 addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET) self.sprites.append(addSprite) if self.deBuggin: print(addSprite.center_x)