test
init
8
.idea/.gitignore
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
10
.idea/CNSA-266-FP.iml
Normal file
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="PYTHON_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/.venv" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<settings>
|
||||
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||
<version value="1.0" />
|
||||
</settings>
|
||||
</component>
|
4
.idea/misc.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (CNSA-266-FP)" project-jdk-type="Python SDK" />
|
||||
</project>
|
8
.idea/modules.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/CNSA-266-FP.iml" filepath="$PROJECT_DIR$/.idea/CNSA-266-FP.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
6
.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
100
Alien.py
Normal file
@ -0,0 +1,100 @@
|
||||
import arcade
|
||||
import random
|
||||
from AlienBullet import AlienBullet
|
||||
class Alien(arcade.Sprite):
|
||||
|
||||
def __init__(self, x, y, SCREEN_SCALE, DEBUG, AlienType):
|
||||
super().__init__()
|
||||
|
||||
self.center_x = x * SCREEN_SCALE
|
||||
self.center_y = y * SCREEN_SCALE
|
||||
self.scScale = SCREEN_SCALE
|
||||
self.deBuggin = DEBUG
|
||||
self.alienType = AlienType
|
||||
self.alien_sprite = None
|
||||
self.wait = 0
|
||||
self.isAlive = True
|
||||
self.bullet = None
|
||||
self.sizeX = 0
|
||||
self.sizeY = 0
|
||||
|
||||
if self.alienType == "LA":
|
||||
self.sizeX = 6 * self.scScale
|
||||
self.sizeY = 4 * self.scScale
|
||||
self.image_source = "assets/Sprites/Enemy/LA1.png"
|
||||
if self.deBuggin:
|
||||
print(str(self.image_source))
|
||||
if self.alienType == "MA":
|
||||
self.sizeX = 5 * self.scScale
|
||||
self.sizeY = 4 * self.scScale
|
||||
self.image_source = "assets/Sprites/Enemy/MA1.png"
|
||||
if self.deBuggin:
|
||||
print(str(self.image_source))
|
||||
if self.alienType == "SA":
|
||||
self.sizeX = 4 * self.scScale
|
||||
self.sizeY = 4 * self.scScale
|
||||
self.image_source = "assets/Sprites/Enemy/SA1.png"
|
||||
if self.deBuggin:
|
||||
print(str(self.image_source))
|
||||
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
|
||||
def update(self, x, sign, movedown):
|
||||
|
||||
if self.alienType == "LA" and self.wait > 0:
|
||||
if self.image_source == "assets/Sprites/Enemy/LA1.png":
|
||||
self.image_source = "assets/Sprites/Enemy/LA2.png"
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
else:
|
||||
self.image_source = "assets/Sprites/Enemy/LA1.png"
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
if self.alienType == "MA" and self.wait > 0:
|
||||
if self.image_source == "assets/Sprites/Enemy/MA1.png":
|
||||
self.image_source = "assets/Sprites/Enemy/MA2.png"
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
else:
|
||||
self.image_source = "assets/Sprites/Enemy/MA1.png"
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
if self.alienType == "SA" and self.wait > 0:
|
||||
if self.image_source == "assets/Sprites/Enemy/SA1.png":
|
||||
self.image_source = "assets/Sprites/Enemy/SA2.png"
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
else:
|
||||
self.image_source = "assets/Sprites/Enemy/SA1.png"
|
||||
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
self.wait = 1
|
||||
if movedown:
|
||||
self.center_y -= 8 * self.scScale
|
||||
if x:
|
||||
self.center_x += 2*self.scScale*sign
|
||||
self.alien_sprite.center_x = self.center_x
|
||||
self.alien_sprite.center_y = self.center_y
|
||||
|
||||
def getSizeX(self):
|
||||
return self.sizeX
|
||||
def getSizeY(self):
|
||||
return self.sizeY
|
||||
|
||||
def checkBullet(self):
|
||||
try:
|
||||
if self.bullet != None:
|
||||
if self.bullet.getY() < -50:
|
||||
self.bullet = None
|
||||
if self.deBuggin:
|
||||
print("Bullet Killed")
|
||||
except Exception as e:
|
||||
pass
|
||||
def spawnBullet(self):
|
||||
self.bullet = AlienBullet(self.scScale, self.deBuggin, self.center_x, self.center_y)
|
||||
|
||||
def getX(self):
|
||||
return self.center_x
|
||||
def getY(self):
|
||||
return self.center_y
|
||||
|
||||
def getType(self):
|
||||
return self.alienType
|
||||
|
||||
|
||||
|
||||
|
68
AlienBullet.py
Normal file
@ -0,0 +1,68 @@
|
||||
import arcade
|
||||
import random
|
||||
BULLET_SPEED = 2
|
||||
|
||||
class AlienBullet(arcade.Sprite):
|
||||
|
||||
def __init__(self, SCREEN_SCALE, DEBUG, x, y):
|
||||
super().__init__()
|
||||
self.isAlive = True
|
||||
self.deBuggin = DEBUG
|
||||
self.scScale = SCREEN_SCALE
|
||||
self.i = 0
|
||||
self.image_source = None
|
||||
if self.deBuggin:
|
||||
print("Alien Bullet Spawning")
|
||||
self.type = random.randint(1,3)
|
||||
if self.type == 1:
|
||||
self.image_souce = "assets/Sprites/Bullets/B1.png"
|
||||
if self.type == 2:
|
||||
self.image_souce = "assets/Sprites/Bullets/C1.png"
|
||||
if self.type == 3:
|
||||
self.image_souce = "assets/Sprites/Bullets/D1.png"
|
||||
self.bullet_sprite = arcade.Sprite(self.image_source, self.scScale)
|
||||
self.center_x = x
|
||||
self.center_y = y
|
||||
self.count = 0
|
||||
|
||||
def update(self):
|
||||
self.count += 1
|
||||
self.center_y -= BULLET_SPEED*self.scScale
|
||||
# if self.deBuggin:
|
||||
# print(str(self.center_y))
|
||||
if self.count == 4:
|
||||
if self.type == 1:
|
||||
if self.image_souce == "assets/Sprites/Bullets/B1.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/B2.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/B2.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/B3.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/B3.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/B4.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/B4.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/B1.png"
|
||||
if self.type == 2:
|
||||
if self.image_souce == "assets/Sprites/Bullets/C1.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/C2.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/C2.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/C3.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/C3.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/C4.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/C4.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/C1.png"
|
||||
if self.type == 3:
|
||||
if self.image_souce == "assets/Sprites/Bullets/D1.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/D2.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/D2.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/D3.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/D3.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/D4.png"
|
||||
elif self.image_souce == "assets/Sprites/Bullets/D4.png":
|
||||
self.image_souce = "assets/Sprites/Bullets/D1.png"
|
||||
self.count = 0
|
||||
self.bullet_sprite = arcade.Sprite(self.image_souce, self.scScale)
|
||||
self.bullet_sprite.center_x = self.center_x
|
||||
self.bullet_sprite.center_y = self.center_y
|
||||
def getX(self):
|
||||
return self.center_x
|
||||
def getY(self):
|
||||
return self.center_y
|
50
Bullet.py
Normal file
@ -0,0 +1,50 @@
|
||||
import arcade
|
||||
|
||||
|
||||
BULLET_SPEED = 4
|
||||
class Bullet(arcade.Sprite):
|
||||
|
||||
def __init__(self, SCREEN_SCALE, DEBUG, x, y):
|
||||
super().__init__()
|
||||
self.isAlive = True
|
||||
self.deBuggin = DEBUG
|
||||
self.scScale = SCREEN_SCALE
|
||||
self.i = 0
|
||||
if self.deBuggin:
|
||||
print("Bullet Initializing")
|
||||
|
||||
image_source = "assets/Sprites/Player/PlayerBullet.png"
|
||||
self.bullet_sprite = arcade.Sprite(image_source, self.scScale)
|
||||
self.center_x = x + (1 * self.scScale) / 2
|
||||
self.center_y = y + 4 * self.scScale
|
||||
|
||||
def update(self):
|
||||
self.center_y = self.center_y + (BULLET_SPEED * self.scScale)
|
||||
self.bullet_sprite.center_y = self.center_y
|
||||
self.bullet_sprite.center_x = self.center_x
|
||||
# self.bullet_sprite.draw(pixelated=True)
|
||||
|
||||
if self.deBuggin:
|
||||
self.i += 1
|
||||
if self.i >= 10:
|
||||
self.i = 0
|
||||
print("Bullet Updating | X: " + str(self.center_x) + " | Y: " + str(self.center_y) + " ||| SX: " + str(self.bullet_sprite.center_x) + " | SY: " + str(self.bullet_sprite.center_y))
|
||||
|
||||
|
||||
def getX(self):
|
||||
return self.center_x
|
||||
def getY(self):
|
||||
return self.center_y
|
||||
def death(self):
|
||||
|
||||
if self.deBuggin:
|
||||
print("Bullet Deathing")
|
||||
self.isAlive = False
|
||||
self.data = None
|
||||
self.__del__()
|
||||
|
||||
def __del__(self):
|
||||
self.isAlive = False
|
||||
if self.deBuggin:
|
||||
print("Bullet Dead")
|
||||
|
401
Main.py
Normal file
@ -0,0 +1,401 @@
|
||||
import random
|
||||
import sys
|
||||
import time
|
||||
import arcade
|
||||
|
||||
from Bullet import Bullet
|
||||
from Alien import Alien
|
||||
|
||||
DEBUG = True
|
||||
SLOW = False
|
||||
|
||||
SLOW_SPEED = 0.01
|
||||
|
||||
SCREEN_SCALE = 3
|
||||
|
||||
SCREEN_HEIGHT = 256 * SCREEN_SCALE
|
||||
SCREEN_WIDTH = 224 * SCREEN_SCALE
|
||||
SCREEN_TITLE = "Space Invaders"
|
||||
|
||||
PLAYER_SPEED = 1
|
||||
|
||||
PLAYER_BOUNDS = 32
|
||||
ALIEN_BOUNDS = 16
|
||||
|
||||
|
||||
|
||||
class MyGame(arcade.Window):
|
||||
""" Main application class"""
|
||||
|
||||
def __init__(self):
|
||||
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
|
||||
|
||||
self.activeBullet = False
|
||||
|
||||
|
||||
self.wall_list = None
|
||||
self.player_list = None
|
||||
|
||||
self.Won = False
|
||||
self.Score = 0
|
||||
|
||||
self.bullet = None
|
||||
self.aliens = [[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien]]
|
||||
|
||||
self.alienCounterY = 4
|
||||
self.alienCounterX = 0
|
||||
self.alienChangeDir = 0
|
||||
self.alienCurrentDir = -1
|
||||
self.movedown = False
|
||||
|
||||
self.player_sprite = None
|
||||
|
||||
self.movePlayer = 0
|
||||
if DEBUG:
|
||||
arcade.set_background_color(arcade.color.BLUE)
|
||||
else:
|
||||
arcade.set_background_color(arcade.csscolor.BLACK)
|
||||
|
||||
self.i = 0
|
||||
|
||||
def setup(self):
|
||||
"""start / restart game"""
|
||||
|
||||
self.scene = arcade.Scene()
|
||||
|
||||
self.scene.add_sprite_list("Players")
|
||||
self.scene.add_sprite_list("Walls", use_spatial_hash=True)
|
||||
|
||||
self.player_list = arcade.SpriteList()
|
||||
self.wall_list = arcade.SpriteList(use_spatial_hash=True)
|
||||
self.rend = 0
|
||||
self.lives = 3
|
||||
self.level = 0
|
||||
# self.overlay_color = (0,255,0,128)
|
||||
self.player_sprite_death = None
|
||||
self.somethingalsi = True
|
||||
|
||||
# set up the player
|
||||
image_source = "assets/Sprites/Player/Player.png"
|
||||
self.player_sprite = arcade.Sprite(image_source, SCREEN_SCALE)
|
||||
self.player_sprite.center_x = 32 * SCREEN_SCALE
|
||||
self.player_sprite.center_y = (32 + 4) * SCREEN_SCALE
|
||||
self.player_list.append(self.player_sprite)
|
||||
|
||||
|
||||
# Create Left Boundry
|
||||
if DEBUG == True:
|
||||
wall = arcade.SpriteSolidColor(1, SCREEN_HEIGHT, arcade.color.RED)
|
||||
else:
|
||||
wall = arcade.SpriteSolidColor(0, SCREEN_HEIGHT, arcade.color.BLACK)
|
||||
wall.center_x = (PLAYER_BOUNDS - 8) * SCREEN_SCALE
|
||||
wall.center_y = SCREEN_HEIGHT / 2
|
||||
self.wall_list.append(wall)
|
||||
# Create Right Boundry
|
||||
if DEBUG == True:
|
||||
wall = arcade.SpriteSolidColor(1, SCREEN_HEIGHT, arcade.color.RED)
|
||||
else:
|
||||
wall = arcade.SpriteSolidColor(0, SCREEN_HEIGHT, arcade.color.BLACK)
|
||||
wall.center_x = (224 - PLAYER_BOUNDS + 8) * SCREEN_SCALE
|
||||
wall.center_y = SCREEN_HEIGHT / 2
|
||||
self.wall_list.append(wall)
|
||||
|
||||
if DEBUG == True:
|
||||
wall = arcade.SpriteSolidColor(1, SCREEN_HEIGHT, arcade.color.GREEN)
|
||||
else:
|
||||
wall = arcade.SpriteSolidColor(0, SCREEN_HEIGHT, arcade.color.BLACK)
|
||||
wall.center_x = (ALIEN_BOUNDS - 8) * SCREEN_SCALE
|
||||
wall.center_y = SCREEN_HEIGHT / 2
|
||||
self.wall_list.append(wall)
|
||||
# Create Right Boundry
|
||||
if DEBUG == True:
|
||||
wall = arcade.SpriteSolidColor(1, SCREEN_HEIGHT, arcade.color.GREEN)
|
||||
else:
|
||||
wall = arcade.SpriteSolidColor(0, SCREEN_HEIGHT, arcade.color.BLACK)
|
||||
wall.center_x = (224 - ALIEN_BOUNDS + 8) * SCREEN_SCALE
|
||||
wall.center_y = SCREEN_HEIGHT / 2
|
||||
self.wall_list.append(wall)
|
||||
|
||||
# Aliens
|
||||
for b in range (0,5,1):
|
||||
for a in range(0, 11, 1):
|
||||
if b == 0:
|
||||
alienType = "SA"
|
||||
elif b == 1 or b == 2:
|
||||
alienType = "MA"
|
||||
else:
|
||||
alienType = "LA"
|
||||
aliena = Alien(16 * (a+1) + 16, 200 - (16 * (b+1)), SCREEN_SCALE, DEBUG,alienType)
|
||||
# aliena.update(None,None,None)
|
||||
self.aliens[b][a] = aliena
|
||||
|
||||
def collisionCheck(self, x1, y1, x2, y2, rx, ry):
|
||||
if abs(x1 - x2) <= rx and abs(y1 - y2) <= ry:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def on_key_press(self, key, modifiers):
|
||||
|
||||
if key == arcade.key.SPACE and self.activeBullet == False:
|
||||
self.bullet = Bullet(SCREEN_SCALE, DEBUG, self.player_sprite.center_x, self.player_sprite.center_y)
|
||||
self.activeBullet = True
|
||||
if key == arcade.key.LEFT:
|
||||
self.movePlayer = -PLAYER_SPEED * SCREEN_SCALE
|
||||
elif key == arcade.key.RIGHT:
|
||||
self.movePlayer = PLAYER_SPEED * SCREEN_SCALE
|
||||
|
||||
|
||||
def on_key_release(self, key, modifiers):
|
||||
if key == arcade.key.LEFT and self.movePlayer == -PLAYER_SPEED * SCREEN_SCALE:
|
||||
self.movePlayer = 0
|
||||
elif key == arcade.key.RIGHT and self.movePlayer == PLAYER_SPEED * SCREEN_SCALE:
|
||||
self.movePlayer = 0
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
|
||||
# try:
|
||||
# self.player_sprite_death.draw(pixelated=True)
|
||||
# except Exception as e:
|
||||
# pass
|
||||
|
||||
# Render player bullet if it exists
|
||||
try:
|
||||
self.bullet.bullet_sprite.draw(pixelated=True)
|
||||
except Exception as e:
|
||||
if DEBUG:
|
||||
self.rend += 1
|
||||
if self.rend >= 20:
|
||||
print(e)
|
||||
self.rend = 0
|
||||
|
||||
# Render alien bullets if they exist and render aliens
|
||||
try:
|
||||
for alienx in self.aliens:
|
||||
for alien in alienx:
|
||||
try:
|
||||
alien.bullet.bullet_sprite.draw(pixelated=True)
|
||||
except Exception as e:
|
||||
pass
|
||||
alien.alien_sprite.draw(pixelated=True)
|
||||
except Exception as e:
|
||||
pass
|
||||
|
||||
|
||||
|
||||
self.player_list.draw(pixelated=True)
|
||||
self.wall_list.draw(pixelated=True)
|
||||
def KillBullet(self):
|
||||
self.bullet = None
|
||||
self.activeBullet = False
|
||||
|
||||
def respawn(self):
|
||||
for alienRow in self.aliens:
|
||||
for alien in alienRow:
|
||||
alien.bullet = None
|
||||
self.player_sprite.center_x = 32*SCREEN_SCALE
|
||||
time.sleep(2)
|
||||
def death(self):
|
||||
if self.lives > 0:
|
||||
self.somethingalsi = False
|
||||
else:
|
||||
if DEBUG:
|
||||
print(str(self.Score))
|
||||
sys.exit()
|
||||
|
||||
def update(self, delta_time):
|
||||
|
||||
if self.somethingalsi:
|
||||
# Picking numbers to possibly spawn an alien bullet
|
||||
testx = random.randint(0, 5 + 100 - self.level)
|
||||
testy = random.randint(0, 11 + 100 - self.level)
|
||||
|
||||
|
||||
# Checking if player bullet is off-screen, if so, set bullet to None, else, update bullet
|
||||
try:
|
||||
if self.bullet.getY() >= SCREEN_HEIGHT:
|
||||
self.KillBullet()
|
||||
|
||||
if self.bullet != None:
|
||||
self.bullet.update()
|
||||
|
||||
except Exception as e:
|
||||
self.error = e
|
||||
|
||||
# Run the update method for each alien's bullet that exists in the self.aliens list
|
||||
try:
|
||||
for alienx in self.aliens:
|
||||
for alien in alienx:
|
||||
try:
|
||||
alien.bullet.update()
|
||||
except Exception as e:
|
||||
pass
|
||||
except Exception as e:
|
||||
pass
|
||||
|
||||
# Checks if the alien's bullet is below -50, if so, set alien's bullet to None
|
||||
# Checks to see if testx and testy == self.alien[testx],[testy]. if yes: spawn new alien bullet
|
||||
try:
|
||||
for indexx, alienx in enumerate(self.aliens):
|
||||
for index, alien in enumerate(alienx):
|
||||
try:
|
||||
alien.checkBullet()
|
||||
if indexx == testx and index == testy:
|
||||
alien.spawnBullet()
|
||||
except Exception as e:
|
||||
pass
|
||||
except Exception as e:
|
||||
pass
|
||||
|
||||
if self.alienCounterY < 0:
|
||||
# Reset the X and Y counter variables
|
||||
self.alienCounterY = len(self.aliens) - 1
|
||||
self.alienCounterX = 0
|
||||
# Alien Movement
|
||||
if self.Won == False:
|
||||
#Left - Right Movement
|
||||
|
||||
if self.alienCounterX <= len(self.aliens[self.alienCounterY]) - 1:
|
||||
x = self.aliens[self.alienCounterY][self.alienCounterX].getX()
|
||||
|
||||
# Right Alien Bound Check
|
||||
if x <= ALIEN_BOUNDS * SCREEN_SCALE + SCREEN_SCALE:
|
||||
self.alienChangeDir = 1
|
||||
# Left Alien Bound Check
|
||||
elif x >= SCREEN_WIDTH - ALIEN_BOUNDS * SCREEN_SCALE - SCREEN_SCALE:
|
||||
self.alienChangeDir = -1
|
||||
|
||||
# Update current alien
|
||||
self.aliens[self.alienCounterY][self.alienCounterX].update(True, self.alienCurrentDir, self.movedown)
|
||||
|
||||
# Move the X counter variable to the next alien
|
||||
self.alienCounterX += 1
|
||||
|
||||
# If an exeption is reached, it is likely that the X counter is out of bounds
|
||||
# which means we need to go to the next row of aliens
|
||||
else:
|
||||
|
||||
# Reset X counter
|
||||
self.alienCounterX = 0
|
||||
|
||||
# Decrease Y counter so that we move to the next row of aliens
|
||||
self.alienCounterY -= 1
|
||||
|
||||
# if we go outside the minimum index of our aliens list, which means we reached the
|
||||
# very end of the list of aliens, raise an exception so that the except block runs
|
||||
if self.alienCounterY < 0:
|
||||
|
||||
# Reset the X and Y counter variables
|
||||
self.alienCounterY = len(self.aliens) - 1
|
||||
self.alienCounterX = 0
|
||||
|
||||
# if the aliens are at the right alien bound
|
||||
if self.alienChangeDir == -1:
|
||||
|
||||
if self.alienChangeDir != self.alienCurrentDir:
|
||||
self.movedown = True
|
||||
else:
|
||||
self.movedown = False
|
||||
self.alienCurrentDir = -1
|
||||
|
||||
# Reset alienChangeDir
|
||||
self.alienChangeDir = 0
|
||||
|
||||
# if the aliens are at the left alien bound
|
||||
elif self.alienChangeDir == 1:
|
||||
if self.alienChangeDir != self.alienCurrentDir:
|
||||
self.movedown = True
|
||||
else:
|
||||
self.movedown = False
|
||||
self.alienCurrentDir = 1
|
||||
self.alienChangeDir = 0
|
||||
else:
|
||||
self.alienChangeDir = 0
|
||||
# if DEBUG:
|
||||
# print(e)
|
||||
if len(self.aliens) == 0:
|
||||
self.Won = True
|
||||
# except Exception as e:
|
||||
# if DEBUG:
|
||||
# print(e)
|
||||
|
||||
print("You Won!")
|
||||
sys.exit()
|
||||
# Check to see if any aliens are colliding with a player's bullet
|
||||
for alienRow in self.aliens:
|
||||
if alienRow == []:
|
||||
self.aliens.remove(alienRow)
|
||||
for alien in alienRow:
|
||||
try:
|
||||
# Check for alien colliding with player bullet
|
||||
if self.collisionCheck(alien.getX(), alien.getY(), self.bullet.getX(), self.bullet.getY(),
|
||||
alien.getSizeX(), alien.getSizeY()):
|
||||
|
||||
# For Scoring Points
|
||||
type = alien.getType()
|
||||
if type == "SA":
|
||||
self.Score += 40
|
||||
elif type == "MA":
|
||||
self.Score += 20
|
||||
elif type == "LA":
|
||||
self.Score += 10
|
||||
alienRow.remove(alien)
|
||||
if DEBUG:
|
||||
print(str(self.Score))
|
||||
|
||||
# Kill player bullet that hit the alien
|
||||
self.KillBullet()
|
||||
except Exception as e:
|
||||
pass
|
||||
try:
|
||||
# Check for player colliding with alien bullet
|
||||
if self.collisionCheck(self.player_sprite.center_x, self.player_sprite.center_y, alien.bullet.getX(), alien.bullet.getY(),
|
||||
7 * SCREEN_SCALE, 5 * SCREEN_SCALE):
|
||||
|
||||
self.lives -= 1
|
||||
|
||||
self.death()
|
||||
|
||||
except Exception as e:
|
||||
pass
|
||||
|
||||
|
||||
if self.player_sprite.center_x >= 193 * SCREEN_SCALE and self.movePlayer == PLAYER_SPEED * SCREEN_SCALE:
|
||||
self.movePlayer = 0
|
||||
|
||||
elif self.player_sprite.center_x <= (PLAYER_BOUNDS - 2) * SCREEN_SCALE and self.movePlayer == -PLAYER_SPEED * SCREEN_SCALE:
|
||||
self.movePlayer = 0
|
||||
|
||||
else:
|
||||
self.player_sprite.center_x += self.movePlayer
|
||||
|
||||
|
||||
if SLOW:
|
||||
time.sleep(SLOW_SPEED)
|
||||
|
||||
else:
|
||||
test = False
|
||||
if test:
|
||||
self.player_sprite = arcade.Sprite("assets/Sprites/Player/PlayerDeath1.png", SCREEN_SCALE)
|
||||
self.player_list.draw()
|
||||
else:
|
||||
|
||||
self.player_sprite = arcade.Sprite("assets/Sprites/Player/PlayerDeath2.png", SCREEN_SCALE)
|
||||
self.player_list.draw()
|
||||
|
||||
|
||||
|
||||
def main():
|
||||
window = MyGame()
|
||||
window.setup()
|
||||
arcade.run()
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
|
BIN
assets/Sprites/Bullets/B1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/B2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/B3.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/B4.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/C1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/C2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/C3.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/C4.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/D1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/D2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/D3.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Bullets/D4.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/ColorFull.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/ColorOrig.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/AlienDeath.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/LA1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/LA2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/MA1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/MA2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/SA1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Enemy/SA2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/House.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Player/BulletDeath.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Player/Hit.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Player/Player.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Player/PlayerBullet.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Player/PlayerDeath1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Player/PlayerDeath2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Ship.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/ShipDeath.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/Sprites/Sprites.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
assets/space_invaders_taito_cop.png
Normal file
After Width: | Height: | Size: 823 B |