did work on score and added all the alphabet sprites

This commit is contained in:
EggMan 2024-04-29 13:45:50 -04:00
parent 793d3025db
commit c5f14059e0
29 changed files with 97 additions and 4 deletions

View File

@ -3,6 +3,7 @@
<component name="NewModuleRootManager"> <component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$"> <content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/.venv" /> <excludeFolder url="file://$MODULE_DIR$/.venv" />
<excludeFolder url="file://$MODULE_DIR$/venv" />
</content> </content>
<orderEntry type="jdk" jdkName="Python 3.11 (CNSA-266-FP)" jdkType="Python SDK" /> <orderEntry type="jdk" jdkName="Python 3.11 (CNSA-266-FP)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" /> <orderEntry type="sourceFolder" forTests="false" />

View File

@ -2,7 +2,7 @@ import random
import sys import sys
import time import time
import arcade import arcade
import Score from Score import Score
from Bullet import Bullet from Bullet import Bullet
from Alien import Alien from Alien import Alien
@ -210,6 +210,8 @@ class MyGame(arcade.Window):
self.player_list.draw(pixelated=True) self.player_list.draw(pixelated=True)
self.wall_list.draw(pixelated=True) self.wall_list.draw(pixelated=True)
self.score.drawEach()
def KillBullet(self): def KillBullet(self):
self.bullet = None self.bullet = None
self.activeBullet = False self.activeBullet = False
@ -231,6 +233,7 @@ class MyGame(arcade.Window):
print(str(self.Score)) print(str(self.Score))
sys.exit() sys.exit()
def update(self, delta_time): def update(self, delta_time):
if self.somethingalsi: if self.somethingalsi:
@ -404,6 +407,8 @@ class MyGame(arcade.Window):
else: else:
self.death() self.death()
self.score.update(self.Score)
def main(): def main():

View File

@ -2,6 +2,8 @@ import sys
import arcade import arcade
LEFT_OFFSET = 8
class Score(arcade.Sprite): class Score(arcade.Sprite):
def __init__(self, SCREEN_SCALE, DEBUG): def __init__(self, SCREEN_SCALE, DEBUG):
super().__init__() super().__init__()
@ -11,6 +13,7 @@ class Score(arcade.Sprite):
self.scScale = SCREEN_SCALE self.scScale = SCREEN_SCALE
self.deBuggin = DEBUG self.deBuggin = DEBUG
self.value = 0 self.value = 0
self.sprites = []
def setValue(self, newValue): def setValue(self, newValue):
self.value = newValue self.value = newValue
@ -18,9 +21,93 @@ class Score(arcade.Sprite):
def getValue(self): def getValue(self):
return self.value return self.value
def update(self): def drawEach(self):
for sprite in self.sprites:
sprite.draw(pixelated=True)
def update(self, score):
self.sprites.clear()
self.sprites.append(arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale))
self.value = score
valArr = [] valArr = []
for value in str(self.value): for value in str(self.value):
valArr.append(value) valArr.append(value)
print(valArr)
sys.exit() if self.deBuggin:
print(valArr)
# sys.exit()
for index, val in enumerate(valArr):
if val == "0":
addSprite = arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "1":
addSprite = arcade.Sprite("assets/Sprites/Numbers/1.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "2":
addSprite = arcade.Sprite("assets/Sprites/Numbers/2.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "3":
addSprite = arcade.Sprite("assets/Sprites/Numbers/3.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "4":
addSprite = arcade.Sprite("assets/Sprites/Numbers/4.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "5":
addSprite = arcade.Sprite("assets/Sprites/Numbers/5.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "6":
addSprite = arcade.Sprite("assets/Sprites/Numbers/6.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "7":
addSprite = arcade.Sprite("assets/Sprites/Numbers/7.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "8":
addSprite = arcade.Sprite("assets/Sprites/Numbers/8.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "9":
addSprite = arcade.Sprite("assets/Sprites/Numbers/9.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)

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