diff --git a/Main.py b/Main.py index d865329..0a2d68e 100644 --- a/Main.py +++ b/Main.py @@ -76,7 +76,7 @@ class MyGame(arcade.Window): self.wall_list = arcade.SpriteList(use_spatial_hash=True) self.rend = 0 self.lives = 3 - self.level = 0 + self.level = 50 self.score = None # self.overlay_color = (0,255,0,128) self.player_sprite_death = None @@ -162,19 +162,19 @@ class MyGame(arcade.Window): elif key == arcade.key.RIGHT and self.movePlayer == PLAYER_SPEED * SCREEN_SCALE: self.movePlayer = 0 - def load_death_animation(self): - self.death_textures = [] - for i in range(0,5): - - texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath1.png") - self.death_textures.append(texture) - texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath2.png") - self.death_textures.append(texture) - - def play_death_animation(self): - if self.current_texture_index < len(self.death_textures): - self.player_sprite.set_texture(self.current_texture_index) - self.current_texture_index += 1 + # def load_death_animation(self): + # self.death_textures = [] + # for i in range(0,5): + # + # texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath1.png") + # self.death_textures.append(texture) + # texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath2.png") + # self.death_textures.append(texture) + # + # def play_death_animation(self): + # if self.current_texture_index < len(self.death_textures): + # self.player_sprite.set_texture(self.current_texture_index) + # self.current_texture_index += 1 def on_draw(self): self.clear() @@ -217,16 +217,16 @@ class MyGame(arcade.Window): self.activeBullet = False def respawn(self): - # for alienRow in self.aliens: - # for alien in alienRow: - # alien.bullet = None + for alienRow in self.aliens: + for alien in alienRow: + alien.bullet = None self.player_sprite.center_x = 32*SCREEN_SCALE time.sleep(2) def death(self): if self.lives > 0: self.somethingalsi = False - self.load_death_animation() - self.play_death_animation() + # self.load_death_animation() + # self.play_death_animation() self.respawn() else: if DEBUG: @@ -236,7 +236,7 @@ class MyGame(arcade.Window): def update(self, delta_time): - if self.somethingalsi: + if True: # Picking numbers to possibly spawn an alien bullet testx = random.randint(0, 5 + 100 - self.level) testy = random.randint(0, 11 + 100 - self.level)