ITS THAT TIME!!!!!
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parent
6c011f11a7
commit
5be6439493
2
Alien.py
2
Alien.py
@ -68,7 +68,7 @@ class Alien(arcade.Sprite):
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if movedown:
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if movedown:
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self.center_y -= 8 * self.scScale
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self.center_y -= 8 * self.scScale
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if x:
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if x:
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self.center_x += 2*self.scScale*sign
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self.center_x += 2 * self.scScale * sign
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self.alien_sprite.center_x = self.center_x
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self.alien_sprite.center_x = self.center_x
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self.alien_sprite.center_y = self.center_y
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self.alien_sprite.center_y = self.center_y
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4
Main.py
4
Main.py
@ -76,7 +76,7 @@ class MyGame(arcade.Window):
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self.wall_list = arcade.SpriteList(use_spatial_hash=True)
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self.wall_list = arcade.SpriteList(use_spatial_hash=True)
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self.rend = 0
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self.rend = 0
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self.lives = 3
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self.lives = 3
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self.level = 50
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self.level = 0
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self.score = None
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self.score = None
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# self.overlay_color = (0,255,0,128)
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# self.overlay_color = (0,255,0,128)
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self.player_sprite_death = None
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self.player_sprite_death = None
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@ -271,7 +271,7 @@ class MyGame(arcade.Window):
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for index, alien in enumerate(alienx):
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for index, alien in enumerate(alienx):
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try:
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try:
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alien.checkBullet()
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alien.checkBullet()
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if indexx == testx and index == testy:
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if indexx == testx and index == testy and alien.bullet == None:
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alien.spawnBullet()
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alien.spawnBullet()
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except Exception as e:
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except Exception as e:
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pass
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pass
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