Merge remote-tracking branch 'origin/master'
# Conflicts: # Main.py
This commit is contained in:
commit
2a0301aefb
@ -5,7 +5,7 @@
|
|||||||
<excludeFolder url="file://$MODULE_DIR$/.venv" />
|
<excludeFolder url="file://$MODULE_DIR$/.venv" />
|
||||||
<excludeFolder url="file://$MODULE_DIR$/venv" />
|
<excludeFolder url="file://$MODULE_DIR$/venv" />
|
||||||
</content>
|
</content>
|
||||||
<orderEntry type="jdk" jdkName="Python 3.11 (CNSA-266-FP)" jdkType="Python SDK" />
|
<orderEntry type="inheritedJdk" />
|
||||||
<orderEntry type="sourceFolder" forTests="false" />
|
<orderEntry type="sourceFolder" forTests="false" />
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||||||
</component>
|
</component>
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||||||
</module>
|
</module>
|
116
Main.py
116
Main.py
@ -7,7 +7,7 @@ from Score import Score
|
|||||||
from Bullet import Bullet
|
from Bullet import Bullet
|
||||||
from Alien import Alien
|
from Alien import Alien
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||||||
|
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||||||
DEBUG = True
|
DEBUG = False
|
||||||
SLOW = False
|
SLOW = False
|
||||||
|
|
||||||
SLOW_SPEED = 0.01
|
SLOW_SPEED = 0.01
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||||||
@ -21,7 +21,7 @@ SCREEN_TITLE = "Space Invaders"
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|||||||
PLAYER_SPEED = 1
|
PLAYER_SPEED = 1
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||||||
|
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||||||
PLAYER_BOUNDS = 32
|
PLAYER_BOUNDS = 32
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||||||
ALIEN_BOUNDS = 16
|
ALIEN_BOUNDS = 32
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||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -47,14 +47,16 @@ class MyGame(arcade.Window):
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|||||||
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||||
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien]]
|
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien]]
|
||||||
|
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||||||
|
self.lives = 3
|
||||||
self.alienCounterY = 4
|
self.alienCounterY = 4
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||||||
self.alienCounterX = 0
|
self.alienCounterX = 0
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||||||
self.alienChangeDir = 0
|
self.alienChangeDir = 0
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||||||
self.alienCurrentDir = -1
|
self.alienCurrentDir = -1
|
||||||
self.movedown = False
|
self.movedown = False
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||||||
self.current_player_texture_index = 0
|
self.current_texture_index = 0
|
||||||
|
|
||||||
self.player_sprite = None
|
self.player_sprite = None
|
||||||
|
self.level = 0
|
||||||
|
|
||||||
self.movePlayer = 0
|
self.movePlayer = 0
|
||||||
if DEBUG:
|
if DEBUG:
|
||||||
@ -65,6 +67,12 @@ class MyGame(arcade.Window):
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|||||||
self.i = 0
|
self.i = 0
|
||||||
|
|
||||||
def setup(self):
|
def setup(self):
|
||||||
|
|
||||||
|
self.aliens = [[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||||
|
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||||
|
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||||
|
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien],
|
||||||
|
[Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien, Alien]]
|
||||||
"""start / restart game"""
|
"""start / restart game"""
|
||||||
|
|
||||||
self.scene = arcade.Scene()
|
self.scene = arcade.Scene()
|
||||||
@ -75,8 +83,6 @@ class MyGame(arcade.Window):
|
|||||||
self.player_list = arcade.SpriteList()
|
self.player_list = arcade.SpriteList()
|
||||||
self.wall_list = arcade.SpriteList(use_spatial_hash=True)
|
self.wall_list = arcade.SpriteList(use_spatial_hash=True)
|
||||||
self.rend = 0
|
self.rend = 0
|
||||||
self.lives = 3
|
|
||||||
self.level = 0
|
|
||||||
self.score = None
|
self.score = None
|
||||||
# self.overlay_color = (0,255,0,128)
|
# self.overlay_color = (0,255,0,128)
|
||||||
self.player_sprite_death = None
|
self.player_sprite_death = None
|
||||||
@ -90,6 +96,7 @@ class MyGame(arcade.Window):
|
|||||||
self.player_sprite.center_y = (32 + 4) * SCREEN_SCALE
|
self.player_sprite.center_y = (32 + 4) * SCREEN_SCALE
|
||||||
self.player_list.append(self.player_sprite)
|
self.player_list.append(self.player_sprite)
|
||||||
|
|
||||||
|
self.level += 1
|
||||||
|
|
||||||
# Create Left Boundry
|
# Create Left Boundry
|
||||||
if DEBUG == True:
|
if DEBUG == True:
|
||||||
@ -162,19 +169,19 @@ class MyGame(arcade.Window):
|
|||||||
elif key == arcade.key.RIGHT and self.movePlayer == PLAYER_SPEED * SCREEN_SCALE:
|
elif key == arcade.key.RIGHT and self.movePlayer == PLAYER_SPEED * SCREEN_SCALE:
|
||||||
self.movePlayer = 0
|
self.movePlayer = 0
|
||||||
|
|
||||||
def load_death_animation(self):
|
# def load_death_animation(self):
|
||||||
self.death_textures = []
|
# self.death_textures = []
|
||||||
for i in range(0,5):
|
# for i in range(0,5):
|
||||||
|
#
|
||||||
texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath1.png")
|
# texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath1.png")
|
||||||
self.death_textures.append(texture)
|
# self.death_textures.append(texture)
|
||||||
texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath2.png")
|
# texture = arcade.load_texture("assets/Sprites/Player/PlayerDeath2.png")
|
||||||
self.death_textures.append(texture)
|
# self.death_textures.append(texture)
|
||||||
|
#
|
||||||
def play_death_animation(self):
|
# def play_death_animation(self):
|
||||||
if self.current_player_texture_index < len(self.death_textures):
|
# if self.current_texture_index < len(self.death_textures):
|
||||||
self.player_sprite.set_texture(self.current_player_texture_index)
|
# self.player_sprite.set_texture(self.current_texture_index)
|
||||||
self.current_player_texture_index += 1
|
# self.current_texture_index += 1
|
||||||
|
|
||||||
def on_draw(self):
|
def on_draw(self):
|
||||||
self.clear()
|
self.clear()
|
||||||
@ -184,15 +191,7 @@ class MyGame(arcade.Window):
|
|||||||
# except Exception as e:
|
# except Exception as e:
|
||||||
# pass
|
# pass
|
||||||
|
|
||||||
# Render player bullet if it exists
|
|
||||||
try:
|
|
||||||
self.bullet.bullet_sprite.draw(pixelated=True)
|
|
||||||
except Exception as e:
|
|
||||||
if DEBUG:
|
|
||||||
self.rend += 1
|
|
||||||
if self.rend >= 20:
|
|
||||||
print(e)
|
|
||||||
self.rend = 0
|
|
||||||
|
|
||||||
# Render alien bullets if they exist and render aliens
|
# Render alien bullets if they exist and render aliens
|
||||||
try:
|
try:
|
||||||
@ -206,7 +205,15 @@ class MyGame(arcade.Window):
|
|||||||
except Exception as e:
|
except Exception as e:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
# Render player bullet if it exists
|
||||||
|
try:
|
||||||
|
self.bullet.bullet_sprite.draw(pixelated=True)
|
||||||
|
except Exception as e:
|
||||||
|
if DEBUG:
|
||||||
|
self.rend += 1
|
||||||
|
if self.rend >= 20:
|
||||||
|
print(e)
|
||||||
|
self.rend = 0
|
||||||
|
|
||||||
self.player_list.draw(pixelated=True)
|
self.player_list.draw(pixelated=True)
|
||||||
self.wall_list.draw(pixelated=True)
|
self.wall_list.draw(pixelated=True)
|
||||||
@ -217,30 +224,41 @@ class MyGame(arcade.Window):
|
|||||||
self.activeBullet = False
|
self.activeBullet = False
|
||||||
|
|
||||||
def respawn(self):
|
def respawn(self):
|
||||||
# for alienRow in self.aliens:
|
for alienRow in self.aliens:
|
||||||
# for alien in alienRow:
|
for alien in alienRow:
|
||||||
# alien.bullet = None
|
alien.bullet = None
|
||||||
self.player_sprite.center_x = 32*SCREEN_SCALE
|
self.player_sprite.center_x = 32*SCREEN_SCALE
|
||||||
time.sleep(2)
|
time.sleep(2)
|
||||||
def death(self):
|
def death(self):
|
||||||
if self.lives > 0:
|
if self.lives > 0:
|
||||||
self.somethingalsi = False
|
self.somethingalsi = False
|
||||||
self.load_death_animation()
|
# self.load_death_animation()
|
||||||
self.play_death_animation()
|
# self.play_death_animation()
|
||||||
self.respawn()
|
self.respawn()
|
||||||
else:
|
else:
|
||||||
if DEBUG:
|
if DEBUG:
|
||||||
print(str(self.Score))
|
print("\n" * 100)
|
||||||
|
print("You scored: " + str(self.Score))
|
||||||
|
print("You died on level: " + str(self.level))
|
||||||
sys.exit()
|
sys.exit()
|
||||||
|
|
||||||
|
|
||||||
def update(self, delta_time):
|
def update(self, delta_time):
|
||||||
|
|
||||||
if self.somethingalsi:
|
|
||||||
# Picking numbers to possibly spawn an alien bullet
|
|
||||||
testx = random.randint(0, 5 + 100 - self.level)
|
|
||||||
testy = random.randint(0, 11 + 100 - self.level)
|
|
||||||
|
|
||||||
|
if True:
|
||||||
|
# Picking numbers to possibly spawn an alien bullet
|
||||||
|
testx = random.randint(0, 5 + 100 - self.level * 5)
|
||||||
|
testy = random.randint(0, 11 + 100 - self.level * 5)
|
||||||
|
|
||||||
|
testx = 500
|
||||||
|
testy = 500
|
||||||
|
|
||||||
|
if self.alienCounterY < 0:
|
||||||
|
# Reset the X and Y counter variables
|
||||||
|
self.alienCounterY = len(self.aliens) - 1
|
||||||
|
|
||||||
|
self.alienCounterX = 0
|
||||||
|
|
||||||
# Checking if player bullet is off-screen, if so, set bullet to None, else, update bullet
|
# Checking if player bullet is off-screen, if so, set bullet to None, else, update bullet
|
||||||
try:
|
try:
|
||||||
@ -258,6 +276,9 @@ class MyGame(arcade.Window):
|
|||||||
for alienx in self.aliens:
|
for alienx in self.aliens:
|
||||||
for alien in alienx:
|
for alien in alienx:
|
||||||
try:
|
try:
|
||||||
|
if alien.getY() - 8 * SCREEN_SCALE < self.player_sprite.center_y:
|
||||||
|
self.lives = 0
|
||||||
|
self.death()
|
||||||
alien.bullet.update()
|
alien.bullet.update()
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
pass
|
pass
|
||||||
@ -271,21 +292,21 @@ class MyGame(arcade.Window):
|
|||||||
for index, alien in enumerate(alienx):
|
for index, alien in enumerate(alienx):
|
||||||
try:
|
try:
|
||||||
alien.checkBullet()
|
alien.checkBullet()
|
||||||
if indexx == testx and index == testy:
|
if indexx == testx and index == testy and alien.bullet == None:
|
||||||
alien.spawnBullet()
|
alien.spawnBullet()
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
pass
|
pass
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
if self.alienCounterY < 0:
|
|
||||||
# Reset the X and Y counter variables
|
|
||||||
self.alienCounterY = len(self.aliens) - 1
|
|
||||||
self.alienCounterX = 0
|
|
||||||
# Alien Movement
|
# Alien Movement
|
||||||
if self.Won == False:
|
if self.Won == False:
|
||||||
#Left - Right Movement
|
#Left - Right Movement
|
||||||
|
try:
|
||||||
|
if self.alienCounterX <= len(self.aliens[self.alienCounterY]) - 1:
|
||||||
|
pass
|
||||||
|
except Exception as e:
|
||||||
|
self.setup()
|
||||||
if self.alienCounterX <= len(self.aliens[self.alienCounterY]) - 1:
|
if self.alienCounterX <= len(self.aliens[self.alienCounterY]) - 1:
|
||||||
x = self.aliens[self.alienCounterY][self.alienCounterX].getX()
|
x = self.aliens[self.alienCounterY][self.alienCounterX].getX()
|
||||||
|
|
||||||
@ -344,7 +365,7 @@ class MyGame(arcade.Window):
|
|||||||
self.alienChangeDir = 0
|
self.alienChangeDir = 0
|
||||||
# if DEBUG:
|
# if DEBUG:
|
||||||
# print(e)
|
# print(e)
|
||||||
if len(self.aliens) == 0:
|
if len(self.aliens) < 1 :
|
||||||
self.Won = True
|
self.Won = True
|
||||||
# except Exception as e:
|
# except Exception as e:
|
||||||
# if DEBUG:
|
# if DEBUG:
|
||||||
@ -353,8 +374,9 @@ class MyGame(arcade.Window):
|
|||||||
print("You Won!")
|
print("You Won!")
|
||||||
sys.exit()
|
sys.exit()
|
||||||
# Check to see if any aliens are colliding with a player's bullet
|
# Check to see if any aliens are colliding with a player's bullet
|
||||||
for alienRow in self.aliens:
|
for index, alienRow in enumerate(self.aliens):
|
||||||
if alienRow == []:
|
length = len(self.aliens)
|
||||||
|
if alienRow == [] and index == length - 1 and length > 0:
|
||||||
self.aliens.remove(alienRow)
|
self.aliens.remove(alienRow)
|
||||||
for alien in alienRow:
|
for alien in alienRow:
|
||||||
try:
|
try:
|
||||||
|
51
Score.py
51
Score.py
@ -2,7 +2,7 @@ import sys
|
|||||||
|
|
||||||
import arcade
|
import arcade
|
||||||
|
|
||||||
LEFT_OFFSET = 8
|
LEFT_OFFSET = 16
|
||||||
|
|
||||||
class Score(arcade.Sprite):
|
class Score(arcade.Sprite):
|
||||||
def __init__(self, SCREEN_SCALE, DEBUG):
|
def __init__(self, SCREEN_SCALE, DEBUG):
|
||||||
@ -28,11 +28,29 @@ class Score(arcade.Sprite):
|
|||||||
def update(self, score):
|
def update(self, score):
|
||||||
self.sprites.clear()
|
self.sprites.clear()
|
||||||
|
|
||||||
self.sprites.append(arcade.Sprite("assets/Sprites/Letters/s.png", self.scScale)) # add x and y coords
|
s = arcade.Sprite("assets/Sprites/Letters/s.png", self.scScale)
|
||||||
self.sprites.append(arcade.Sprite("assets/Sprites/Letters/c.png", self.scScale)) # add x and y coords
|
c = arcade.Sprite("assets/Sprites/Letters/c.png", self.scScale)
|
||||||
self.sprites.append(arcade.Sprite("assets/Sprites/Letters/o.png", self.scScale)) # add x and y coords
|
o = arcade.Sprite("assets/Sprites/Letters/o.png", self.scScale)
|
||||||
self.sprites.append(arcade.Sprite("assets/Sprites/Letters/r.png", self.scScale)) # add x and y coords
|
r = arcade.Sprite("assets/Sprites/Letters/r.png", self.scScale)
|
||||||
self.sprites.append(arcade.Sprite("assets/Sprites/Letters/e.png", self.scScale)) # add x and y coords
|
e = arcade.Sprite("assets/Sprites/Letters/e.png", self.scScale)
|
||||||
|
|
||||||
|
s.center_y = self.scScale * 243
|
||||||
|
c.center_y = self.scScale * 243
|
||||||
|
o.center_y = self.scScale * 243
|
||||||
|
r.center_y = self.scScale * 243
|
||||||
|
e.center_y = self.scScale * 243
|
||||||
|
|
||||||
|
s.center_x = self.scScale * 8 + LEFT_OFFSET * self.scScale
|
||||||
|
c.center_x = self.scScale * 8 * 2 + LEFT_OFFSET * self.scScale
|
||||||
|
o.center_x = self.scScale * 8 * 3 + LEFT_OFFSET * self.scScale
|
||||||
|
r.center_x = self.scScale * 8 * 4 + LEFT_OFFSET * self.scScale
|
||||||
|
e.center_x = self.scScale * 8 * 5 + LEFT_OFFSET * self.scScale
|
||||||
|
|
||||||
|
self.sprites.append(s)
|
||||||
|
self.sprites.append(c)
|
||||||
|
self.sprites.append(o)
|
||||||
|
self.sprites.append(r)
|
||||||
|
self.sprites.append(e)
|
||||||
|
|
||||||
self.value = score
|
self.value = score
|
||||||
|
|
||||||
@ -47,71 +65,72 @@ class Score(arcade.Sprite):
|
|||||||
for index, val in enumerate(valArr):
|
for index, val in enumerate(valArr):
|
||||||
if val == "0":
|
if val == "0":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "1":
|
elif val == "1":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/1.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/1.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "2":
|
elif val == "2":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/2.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/2.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "3":
|
elif val == "3":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/3.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/3.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "4":
|
elif val == "4":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/4.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/4.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "5":
|
elif val == "5":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/5.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/5.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "6":
|
elif val == "6":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/6.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/6.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "7":
|
elif val == "7":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/7.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/7.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "8":
|
elif val == "8":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/8.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/8.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
elif val == "9":
|
elif val == "9":
|
||||||
addSprite = arcade.Sprite("assets/Sprites/Numbers/9.png", self.scScale)
|
addSprite = arcade.Sprite("assets/Sprites/Numbers/9.png", self.scScale)
|
||||||
addSprite.center_y = self.scScale * 250
|
addSprite.center_y = self.scScale * 230
|
||||||
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
|
||||||
self.sprites.append(addSprite)
|
self.sprites.append(addSprite)
|
||||||
if self.deBuggin:
|
if self.deBuggin:
|
||||||
print(addSprite.center_x)
|
print(addSprite.center_x)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user