CNSA-266-FP/Score.py

114 lines
4.8 KiB
Python
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import sys
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import arcade
LEFT_OFFSET = 8
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class Score(arcade.Sprite):
def __init__(self, SCREEN_SCALE, DEBUG):
super().__init__()
self.center_x = 0 * SCREEN_SCALE
self.center_y = 256 * SCREEN_SCALE
self.scScale = SCREEN_SCALE
self.deBuggin = DEBUG
self.value = 0
self.sprites = []
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def setValue(self, newValue):
self.value = newValue
def getValue(self):
return self.value
def drawEach(self):
for sprite in self.sprites:
sprite.draw(pixelated=True)
def update(self, score):
self.sprites.clear()
self.sprites.append(arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale))
self.value = score
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valArr = []
for value in str(self.value):
valArr.append(value)
if self.deBuggin:
print(valArr)
# sys.exit()
for index, val in enumerate(valArr):
if val == "0":
addSprite = arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "1":
addSprite = arcade.Sprite("assets/Sprites/Numbers/1.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "2":
addSprite = arcade.Sprite("assets/Sprites/Numbers/2.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "3":
addSprite = arcade.Sprite("assets/Sprites/Numbers/3.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "4":
addSprite = arcade.Sprite("assets/Sprites/Numbers/4.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "5":
addSprite = arcade.Sprite("assets/Sprites/Numbers/5.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "6":
addSprite = arcade.Sprite("assets/Sprites/Numbers/6.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "7":
addSprite = arcade.Sprite("assets/Sprites/Numbers/7.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "8":
addSprite = arcade.Sprite("assets/Sprites/Numbers/8.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "9":
addSprite = arcade.Sprite("assets/Sprites/Numbers/9.png", self.scScale)
addSprite.center_y = self.scScale * 250
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)