2024-04-23 20:14:24 -04:00
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import arcade
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import random
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from AlienBullet import AlienBullet
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class Alien(arcade.Sprite):
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def __init__(self, x, y, SCREEN_SCALE, DEBUG, AlienType):
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super().__init__()
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self.center_x = x * SCREEN_SCALE
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self.center_y = y * SCREEN_SCALE
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self.scScale = SCREEN_SCALE
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self.deBuggin = DEBUG
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self.alienType = AlienType
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self.alien_sprite = None
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self.wait = 0
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self.isAlive = True
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self.bullet = None
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self.sizeX = 0
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self.sizeY = 0
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if self.alienType == "LA":
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self.sizeX = 6 * self.scScale
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self.sizeY = 4 * self.scScale
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self.image_source = "assets/Sprites/Enemy/LA1.png"
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if self.deBuggin:
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print(str(self.image_source))
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if self.alienType == "MA":
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self.sizeX = 5 * self.scScale
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self.sizeY = 4 * self.scScale
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self.image_source = "assets/Sprites/Enemy/MA1.png"
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if self.deBuggin:
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print(str(self.image_source))
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if self.alienType == "SA":
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self.sizeX = 4 * self.scScale
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self.sizeY = 4 * self.scScale
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self.image_source = "assets/Sprites/Enemy/SA1.png"
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if self.deBuggin:
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print(str(self.image_source))
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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2024-04-26 09:16:45 -04:00
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2024-04-23 20:14:24 -04:00
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def update(self, x, sign, movedown):
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if self.alienType == "LA" and self.wait > 0:
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if self.image_source == "assets/Sprites/Enemy/LA1.png":
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self.image_source = "assets/Sprites/Enemy/LA2.png"
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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else:
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self.image_source = "assets/Sprites/Enemy/LA1.png"
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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if self.alienType == "MA" and self.wait > 0:
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if self.image_source == "assets/Sprites/Enemy/MA1.png":
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self.image_source = "assets/Sprites/Enemy/MA2.png"
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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else:
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self.image_source = "assets/Sprites/Enemy/MA1.png"
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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if self.alienType == "SA" and self.wait > 0:
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if self.image_source == "assets/Sprites/Enemy/SA1.png":
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self.image_source = "assets/Sprites/Enemy/SA2.png"
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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else:
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self.image_source = "assets/Sprites/Enemy/SA1.png"
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self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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self.wait = 1
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if movedown:
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self.center_y -= 8 * self.scScale
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if x:
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self.center_x += 2*self.scScale*sign
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self.alien_sprite.center_x = self.center_x
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self.alien_sprite.center_y = self.center_y
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def getSizeX(self):
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return self.sizeX
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def getSizeY(self):
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return self.sizeY
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def checkBullet(self):
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try:
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if self.bullet != None:
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if self.bullet.getY() < -50:
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self.bullet = None
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if self.deBuggin:
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print("Bullet Killed")
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except Exception as e:
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pass
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def spawnBullet(self):
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self.bullet = AlienBullet(self.scScale, self.deBuggin, self.center_x, self.center_y)
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def getX(self):
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return self.center_x
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def getY(self):
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return self.center_y
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def getType(self):
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return self.alienType
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