CNSA-266-FP/Score.py

137 lines
5.7 KiB
Python
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import sys
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import arcade
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LEFT_OFFSET = 16
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class Score(arcade.Sprite):
def __init__(self, SCREEN_SCALE, DEBUG):
super().__init__()
self.center_x = 0 * SCREEN_SCALE
self.center_y = 256 * SCREEN_SCALE
self.scScale = SCREEN_SCALE
self.deBuggin = DEBUG
self.value = 0
self.sprites = []
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def setValue(self, newValue):
self.value = newValue
def getValue(self):
return self.value
def drawEach(self):
for sprite in self.sprites:
sprite.draw(pixelated=True)
def update(self, score):
self.sprites.clear()
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s = arcade.Sprite("assets/Sprites/Letters/s.png", self.scScale)
c = arcade.Sprite("assets/Sprites/Letters/c.png", self.scScale)
o = arcade.Sprite("assets/Sprites/Letters/o.png", self.scScale)
r = arcade.Sprite("assets/Sprites/Letters/r.png", self.scScale)
e = arcade.Sprite("assets/Sprites/Letters/e.png", self.scScale)
s.center_y = self.scScale * 243
c.center_y = self.scScale * 243
o.center_y = self.scScale * 243
r.center_y = self.scScale * 243
e.center_y = self.scScale * 243
s.center_x = self.scScale * 8 + LEFT_OFFSET * self.scScale
c.center_x = self.scScale * 8 * 2 + LEFT_OFFSET * self.scScale
o.center_x = self.scScale * 8 * 3 + LEFT_OFFSET * self.scScale
r.center_x = self.scScale * 8 * 4 + LEFT_OFFSET * self.scScale
e.center_x = self.scScale * 8 * 5 + LEFT_OFFSET * self.scScale
self.sprites.append(s)
self.sprites.append(c)
self.sprites.append(o)
self.sprites.append(r)
self.sprites.append(e)
self.value = score
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valArr = []
for value in str(self.value):
valArr.append(value)
if self.deBuggin:
print(valArr)
# sys.exit()
for index, val in enumerate(valArr):
if val == "0":
addSprite = arcade.Sprite("assets/Sprites/Numbers/0.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "1":
addSprite = arcade.Sprite("assets/Sprites/Numbers/1.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "2":
addSprite = arcade.Sprite("assets/Sprites/Numbers/2.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "3":
addSprite = arcade.Sprite("assets/Sprites/Numbers/3.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "4":
addSprite = arcade.Sprite("assets/Sprites/Numbers/4.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "5":
addSprite = arcade.Sprite("assets/Sprites/Numbers/5.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "6":
addSprite = arcade.Sprite("assets/Sprites/Numbers/6.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "7":
addSprite = arcade.Sprite("assets/Sprites/Numbers/7.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "8":
addSprite = arcade.Sprite("assets/Sprites/Numbers/8.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
elif val == "9":
addSprite = arcade.Sprite("assets/Sprites/Numbers/9.png", self.scScale)
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addSprite.center_y = self.scScale * 230
addSprite.center_x = self.scScale * (index*8) + (self.scScale * LEFT_OFFSET)
self.sprites.append(addSprite)
if self.deBuggin:
print(addSprite.center_x)
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