CNSA-266-FP/Alien.py

103 lines
3.6 KiB
Python
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import arcade
import random
from AlienBullet import AlienBullet
class Alien(arcade.Sprite):
def __init__(self, x, y, SCREEN_SCALE, DEBUG, AlienType):
super().__init__()
self.center_x = x * SCREEN_SCALE
self.center_y = y * SCREEN_SCALE
self.scScale = SCREEN_SCALE
self.deBuggin = DEBUG
self.alienType = AlienType
self.alien_sprite = None
self.wait = 0
self.isAlive = True
self.bullet = None
self.sizeX = 0
self.sizeY = 0
if self.alienType == "LA":
self.sizeX = 6 * self.scScale
self.sizeY = 4 * self.scScale
self.image_source = "assets/Sprites/Enemy/LA1.png"
if self.deBuggin:
print(str(self.image_source))
if self.alienType == "MA":
self.sizeX = 5 * self.scScale
self.sizeY = 4 * self.scScale
self.image_source = "assets/Sprites/Enemy/MA1.png"
if self.deBuggin:
print(str(self.image_source))
if self.alienType == "SA":
self.sizeX = 4 * self.scScale
self.sizeY = 4 * self.scScale
self.image_source = "assets/Sprites/Enemy/SA1.png"
if self.deBuggin:
print(str(self.image_source))
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
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def update(self, x, sign, movedown):
if self.alienType == "LA" and self.wait > 0:
if self.image_source == "assets/Sprites/Enemy/LA1.png":
self.image_source = "assets/Sprites/Enemy/LA2.png"
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
else:
self.image_source = "assets/Sprites/Enemy/LA1.png"
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
if self.alienType == "MA" and self.wait > 0:
if self.image_source == "assets/Sprites/Enemy/MA1.png":
self.image_source = "assets/Sprites/Enemy/MA2.png"
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
else:
self.image_source = "assets/Sprites/Enemy/MA1.png"
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
if self.alienType == "SA" and self.wait > 0:
if self.image_source == "assets/Sprites/Enemy/SA1.png":
self.image_source = "assets/Sprites/Enemy/SA2.png"
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
else:
self.image_source = "assets/Sprites/Enemy/SA1.png"
self.alien_sprite = arcade.Sprite(self.image_source, self.scScale)
self.wait = 1
if movedown:
self.center_y -= 8 * self.scScale
if x:
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self.center_x += 2 * self.scScale * sign
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self.alien_sprite.center_x = self.center_x
self.alien_sprite.center_y = self.center_y
def getSizeX(self):
return self.sizeX
def getSizeY(self):
return self.sizeY
def checkBullet(self):
try:
if self.bullet != None:
if self.bullet.getY() < -50:
self.bullet = None
if self.deBuggin:
print("Bullet Killed")
except Exception as e:
pass
def spawnBullet(self):
self.bullet = AlienBullet(self.scScale, self.deBuggin, self.center_x, self.center_y)
def getX(self):
return self.center_x
def getY(self):
return self.center_y
def getType(self):
return self.alienType